The Media Snatcher
eBook - ePub

The Media Snatcher

PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

The Media Snatcher

PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX

About this book

In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher.

Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He considers, among other things, hyperbolic marketing and its impact on how we construct video game history; glitches, technological obsolescence, and the difficulty of conducting media archaeology of the recent past; the emergence of male-centered power fantasies through audiovisual rewards; the rise of original genres such as visual novels; and the sustained efforts to integrate PC Engine software in the sprawling media landscape of Japan (where the PC Engine found much of its success). Avoiding the usual techno-industrial glorification, Therrien recounts the bold technological aspirations of the platform makers and the struggles to make the actual technology realize its potential.

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Yes, you can access The Media Snatcher by Carl Therrien, Ian Bogost,Nick Montfort in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
The MIT Press
Year
2019
eBook ISBN
9780262354875
Edition
0

Table of contents

  1. Cover
  2. Contents
  3. Series Foreword
  4. Acknowledgments
  5. Introduction: Is There a Platform in This Book?
  6. 1. The Bit Wars
  7. 2. Enter the Glitch
  8. 3. Anatomy of a Cutscene
  9. 4. The Media Snatcher
  10. 5. Intromission
  11. Conclusion: PC Effects
  12. Notes
  13. References
  14. Index