Homebrew Gaming and the Beginnings of Vernacular Digitality
eBook - ePub

Homebrew Gaming and the Beginnings of Vernacular Digitality

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Homebrew Gaming and the Beginnings of Vernacular Digitality

About this book

From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines—including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges—was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology.

Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content

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Information

Publisher
The MIT Press
Year
2021
eBook ISBN
9780262365604

Table of contents

  1. Cover
  2. Series Page
  3. Title Page
  4. Copyright
  5. Dedication
  6. Epigraph
  7. Table of Contents
  8. Series Foreword
  9. Preface
  10. 1. Introduction
  11. 2. Discourses about Microcomputers
  12. 3. Micro Users as Makers
  13. 4. The Games
  14. 5. Hardware Hacking and Electronics
  15. 6. The Legacy of 1980s Homebrew
  16. 7. New Directions
  17. Homebrew Software Cited
  18. Works Cited
  19. Index
  20. Color Plates

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Yes, you can access Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell, Henry Lowood,Raiford Guins in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.