Mainstreaming and Game Journalism
  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

About this book

Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a "mainstream" form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed journalists to the margins, leaving them toiling to find freelance gigs and deeply ambivalent about their profession.

Mainstreaming and Game Journalism also examines the bumpy process of what we think of as "mainstreaming." The authors argue that it encompasses three overlapping factors. First, for games to become mainstream, they need to become more ubiquitous through broader media coverage. Second, an increase in ludic literacy, or how-to play games, determines whether that greater visibility translates into accessibility. Third, the mainstreaming of games must gain cultural legitimacy. The fact that games are more visible does little if only a few people take them seriously or deem them worthy of attention. Ultimately, Mainstreaming and Game Journalism provocatively questions whether games ever will—or even should—gain widespread cultural acceptance.

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Yes, you can access Mainstreaming and Game Journalism by David B. Nieborg,Maxwell Foxman, Geoffrey Long,Jesper Juul,Jesper Juul,Mia Consalvo,Mia Consalvo,William Uricchio in PDF and/or ePUB format, as well as other popular books in Social Sciences & Journalism. We have over one million books available in our catalogue for you to explore.

Information

Publisher
The MIT Press
Year
2023
eBook ISBN
9780262375511
Edition
0

Table of contents

  1. Cover
  2. Contents
  3. On Thinking Playfully
  4. 1 Introduction: “Shall I Explain the Game?”
  5. 2 Moving Away from the Mainstream
  6. 3 Passionate Experts
  7. 4 The Many Streams of Game Journalism
  8. 5 What It’s Actually About
  9. 6 Conclusion: Mainstream Is a Verb
  10. Notes
  11. Bibliography
  12. Index