Wandering Games
eBook - ePub

Wandering Games

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Wandering Games

About this book

Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of "wandering games," exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi-accidentally tapped into something brilliant: the vast heritage and intellectual history of the concept of walking in fiction, philosophy, pilgrimage, performance, and protest.

Kagen examines wandering in a series of games that vary widely in terms of genre, mechanics, themes, player base, studio size, and funding, giving close readings to Return of the Obra Dinn, Eastshade, Ritual of the Moon, 80 Days, Heaven's Vault, Death Stranding, and The Last of Us Part II. Exploring the connotations of wandering within these different game worlds, she considers how ideologies of work, gender, colonialism, and death inflect the ways we wander through digital spaces. Overlapping and intersecting, each provides a multifaceted lens through which to understand what wandering does, lacks, implies, and offers. Kagen's account will attune game designers, players, and scholars to the myriad possibilities of the wandering ludic body.

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Yes, you can access Wandering Games by Melissa Kagen in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
The MIT Press
Year
2022
eBook ISBN
9780262370974
Edition
0

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Table of Contents
  5. Acknowledgments
  6. 1. Introduction
  7. 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn
  8. 3. Romantic Precarity: Eastshade as a Fantasy of Work
  9. 4. Walking in Circles: Bodily Constraints in Ritual of the Moon
  10. 5. Traveling Through: Decentering the Explorer in 80 Days
  11. 6. Language Worlds: Empire and Undoing in Heaven’s Vault
  12. 7. After Life: Death Stranding and The Last of Us Part II
  13. 8. Conclusion
  14. Bibliography
  15. Ludography
  16. Filmography
  17. Index