Now the Chips Are Down
eBook - ePub

Now the Chips Are Down

The BBC Micro

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Now the Chips Are Down

The BBC Micro

About this book

In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended "to introduce interested adults to the world of computers and computing." The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in "do-it-yourself" computing. She links many of these early developments to current new-media practices.

Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience.

Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.

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Yes, you can access Now the Chips Are Down by Alison Gazzard, Ian Bogost,Nick Montfort in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Series page
  3. Title page
  4. Copyright page
  5. Contents
  6. Series Foreword
  7. Acknowledgments
  8. Introduction
  9. I Hardware and Software Literacies
  10. II Making and Playing Games
  11. III Extending the Platform
  12. Index