
The Game That Never Ends
How Lawyers Shape the Videogame Industry
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Game That Never Ends
How Lawyers Shape the Videogame Industry
About this book
Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry.
Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called "The Lawyer's Corner," opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
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Information
Table of contents
- Cover
- Series Page
- Title Page
- Copyright
- Contents
- Acknowledgments
- Series Foreword
- 1. A Tale of Two Cartridges
- 2. When Losing Is Winning: Atari, Magnavox, and a Tale of Two Patents
- 3. The Lawyerâs Corner: Ready Law Student One
- 4. Youâre Just a Bunch of Towel Designers!! The Genesis of the Third-Party Videogame Software Industry
- 5. The Engineerâs Corner: How Does One âBreakâ a Lock-Out Chip? A Primer on Reverse Engineering of Software for English Majors
- 6. Are Your Lawyerâs Hands Clean? Legal Responses to the Reverse Engineering of Lock-Out Chips
- 7. The Lawyerâs Corner: To Sue, or Not to Sue, That Is the QuestionâIntellectual Property Enforcement Strategies in the First Two Decades of the Videogame Industry
- 8. Regulating Violent Videogames? A Story of Thresholds
- 9. Do You Speak Videogame Law? Global Industry, Local Laws and Practices
- 10. The Concluding Lawyerâs Corner: Frenemies
- Index