
Playing at the World, 2E Volume 1
The Invention of Dungeons & Dragons
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Playing at the World, 2E Volume 1
The Invention of Dungeons & Dragons
About this book
This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character creation of D&D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson's seminal role-playing game, D&D. It augments the research of the original edition with new insights into the crucial period in 1972–1973 when D&D began to take shape.
Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek's guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.
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Information
Table of contents
- Cover
- Series Page
- Title Page
- Copyright
- Table of Contents
- Series Foreword
- Preface
- Dedication
- 1. First Principles
- 2. Rise of the Wargaming Clubs
- 3. Miniature Wargaming
- 4. The Medieval Setting
- 5. The Castle & Crusade Society
- 6. From Amateur Attempts to Guidon Games
- 7. Chainmail and Fantasy Wargaming
- 8. “Will Cooperate on Game Design”
- 9. The Fall of the IFW
- 10. The Return of the Referee
- 11. Blackmoor
- 12. The Fantasy Game
- 13. Claiming an Audience
- 14. Selling the Story
- 15. Courting the Wargamers
- 16. GenCon 1974 and Its Aftermath
- 17. Dungeons & Dragons in Los Angeles Fandom
- 18. Seeds of Success
- 19. Alarming Excursions
- 20. The Summer Conventions of 1975
- 21. The Bully Pulpit of Lake Geneva
- 22. Canonicity and Control
- 23. Cooperate or Compete?
- 24. D&D among the RPGs
- Fanzine Citations
- Index