Designing Virtual Worlds
eBook - ePub

Designing Virtual Worlds

Volume I

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Designing Virtual Worlds

Volume I

About this book

Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.

This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games.

No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.

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Yes, you can access Designing Virtual Worlds by Richard A. Bartle in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Endorsement Page
  3. Half Title
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. Preface to this Edition
  8. Chapter 1 ◾ Definitions
  9. Chapter 2 ◾ History: The Text Era
  10. Chapter 3 ◾ History: The Graphics Era
  11. Chapter 4 ◾ Characteristics
  12. Chapter 5 ◾ Content and Meaning
  13. Chapter 6 ◾ Development
  14. Chapter 7 ◾ Architecture
  15. Chapter 8 ◾ Interface
  16. Chapter 9 ◾ Backdrops
  17. Chapter 10 ◾ Demographics
  18. Chapter 11 ◾ Basic Player Types
  19. Chapter 12 ◾ Advanced Player Types
  20. Chapter 13 ◾ Pivot: The Hero’s Journey
  21. Chapter 14 ◾ Very Advanced Player Types
  22. Chapter 15 ◾ Immersion
  23. Chapter 16 ◾ Encouraging Immersion
  24. Chapter 17 ◾ Applying Player Types
  25. Chapter 18 ◾ Other Typologies
  26. Chapter 19 ◾ Community
  27. Chapter 20 ◾ Design and Community
  28. Chapter 21 ◾ Anthropology and Sociology
  29. Chapter 22 ◾ Psychology’s Take on Virtual Worlds
  30. Chapter 23 ◾ Virtual Worlds’ Take on Psychology
  31. Chapter 24 ◾ Rights
  32. Chapter 25 ◾ Interlude
  33. Bibliography
  34. Index