Social Exclusion, Power, and Video Game Play
eBook - ePub

Social Exclusion, Power, and Video Game Play

New Research in Digital Media and Technology

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Social Exclusion, Power, and Video Game Play

New Research in Digital Media and Technology

About this book

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

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Yes, you can access Social Exclusion, Power, and Video Game Play by David G. Embrick,Talmadge J. Wright,Andras Lukacs in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Acknowledgments
  2. Introduction
  3. Part I: Social-Psychological Implications of Virtual Play
  4. Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play
  5. Part III: Game Fans Speak Out
  6. Conclusion
  7. Index