System Innovation for a Global Economy
eBook - ePub

System Innovation for a Global Economy

Applied System Innovation XI

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

System Innovation for a Global Economy

Applied System Innovation XI

About this book

System Innovation for a Global Economy contains the contribution to the 2025 International Conference on Applied System Innovation (ICASI 2025, Tokyo, Japan, April 22–25, 2025). Of the more than 500 submitted papers from 14 different countries, after review approximately a quarter was accepted for publication. The book aims to provide an integrated communication platform for researchers from a wide range of topics including information technology, communication science, applied mathematics, computer science, advanced material science, and engineering.

System Innovation for a Global Economy enhances interdisciplinary collaborations between science and engineering technologists and is aimed at academics and technologists interested in the above-mentioned areas.

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Yes, you can access System Innovation for a Global Economy by Artde Donald Kin-Tak Lam,Stephen D. Prior,Siu-Tsen Shen,Sheng-Joue Young,Liang-Wen Ji in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Table of Contents
  7. Preface
  8. Editorial Board
  9. Editor Biographies
  10. A usability comparison of physical and virtual buttons in extended reality environments using controller and hand tracking
  11. An intercultural analysis of the differences in design elements and stylistic formation of main visual posters in Taiwanese and Japanese Hakka cultural exhibitions
  12. Socially-aware robot navigation system for multi-context environments based on scene perception and crowd dynamics
  13. Traditional Chinese Hunan locks
  14. The application and reflection of the FTC model in typography design courses
  15. Exploring the roles of teachers in co-institutional social responsibility courses from a social design perspective
  16. A heart failure prediction model based on Fuzzy logic, Monarch butterfly optimization, and transfer learning
  17. Implicit high-dimensional union and intersection blends with outer and inner bound [0, 1] for soft object modeling
  18. Development and user acceptance study of a dysphagia rehabilitation training device integrating CTAR technology and interactive game design
  19. Study on hot water temperature control using remote control
  20. Action research on integrating innovative constructivist teaching methods into the basic design practice in the multimedia design program
  21. Analyzing the multisensory experience journey: When food culture meets the technology of immersive performance
  22. How different signage designs influence public perceived effectiveness
  23. Design of a mobile health intervention system for preschool feeding based on grounded theory and user-centered design
  24. Imperceptible color image steganography based on magic cube
  25. Integrating grounded theory with the MDA framework: A game design approach for visual fatigue alleviation
  26. Development of damage scale mapping technology for collapsed houses using generative AI
  27. Segmentation of decorative texture from Jomon pottery with image processing and statistical clustering methods
  28. Research on constructing a novel interactive music perceptual environment for interactive art exhibitions
  29. Using generative pre-trained transformers for predictive modeling of traffic accidents in Taiwan
  30. Using social media itineraries and spatial discretization methods to implement the personalized travel recommender systems
  31. A study on the design strategy of Guizhou batik cultural and creative products based on grounded theory
  32. Design of a lower-limb strength training game for older adults based on self-determination theory
  33. Research on the applicability of virtual exhibition design using VR eye-tracking technology
  34. Constructing the consensus map for imageries of pervasive games of children
  35. Case study analysis of AI applications in cultural value enhancement
  36. Analysis of immersive performance cases in Taiwanese indigenous culture
  37. Research on interaction design of E-Books based on mediapipe hand gesture recognition
  38. Exploring polychronicity, computing devices choices, and interface behaviors among generations in online learning
  39. The power of diversity: Board knowledge, social capital, and innovation success
  40. Investigation of the impact of fuel temperature control on internal combustion engine performance and exhaust emissions in an EFI system
  41. The ENGAWA space in Japanese colonial architecture in Taiwan
  42. Design workshop inspires exploration of community school establishment and learning: Taking brand packaging design course as an example
  43. Dual-brain collaboration: A game-changing model to amplify AI's foresight and innovation
  44. On the numerical simulation and visualization of optical structures in solar cells: A TCAD approach for engineering education*
  45. Analysis of pearl river delta university students’ smartphone interaction and learning using the A6 metric
  46. Development of use of kit card toys as learning extensions in museums
  47. Author index