Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls. Overall, this technical book offers a structured and friendly introduction to many of Godot's impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
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Information
Topic
Computer ScienceIndex
Computer ScienceTable of contents
- Cover Page
- Half Title page
- Title Page
- Copyright Page
- Contents
- Introduction
- Chapter 1 Introducing Godot: Getting to Know the Engine
- Chapter 2 Getting Started with Godot: Your First Project
- Chapter 3 Resources: Textures, Meshes, and More
- Chapter 4 GDScript Introduction: Programming Games
- Chapter 5 Building 2D Worlds: Sprites, Cameras, and Physics
- Chapter 6 3D Worlds: Meshes, Lights, and Cameras
- Chapter 7 User Interfaces
- Chapter 8 Game Mechanics: Creating a First-Person Controller
- Chapter 9 Godot Tips and Tricks
- Index
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Yes, you can access Game Development with Godot 4 by Alan Thorn in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.