Roll to Hit
eBook - ePub

Roll to Hit

An Unofficial History of Dungeons and Dragons

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Roll to Hit

An Unofficial History of Dungeons and Dragons

About this book

"It might be unauthorized, but this book sure is comprehensive. This isn't just a book about a game. The author focuses on the people who created it and expanded it over the decades as well as the people whose contributions have been hidden in the shadows. A richly detailed, exciting, and frequently surprising history." -Booklist

Roll to Hit: An Unofficial History of Dungeons and Dragons is a deep dive into the story behind the world's most popular tabletop roleplaying game. From its humble beginnings in a basement in a house in a small town in Wisconsin, through the Satanic Panic and the boom and bust of the 90s, all the way to a modern resurgence that has seen the game become a true pop-culture phenomenon, the book tells the tale of the people who have shaped D&D through every step of its development. But more than that, it's a story of leaps of imagination, of shocking circumstances and tragedies, of conflicts and comings-together both on the table and off. From HG Wells playing with toy soldiers to multi-million dollar movie deals, from early war simulations to crazy homebrew campaigns, the book explores the history of D&D and asks why, even after all this time, its name remains a shorthand for the tabletop roleplaying experience. As Dungeons & Dragons reaches its fiftieth birthday, and with the game is as popular as it's ever been, regular players, old school gamers and newcomers are going to find something here to excite and entice. After all, without them, without the players, there'd be no Dungeons & Dragons at all.

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Yes, you can access Roll to Hit by Harry Slater in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Publisher
White Owl
Year
2025
eBook ISBN
9781036121075
Edition
0

Table of contents

  1. Front Cover
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Acknowledgements
  7. Foreword Roll for Initiative
  8. Chapter 1 A Brief Pre-History of Tabletop RPGs
  9. Chapter 2 Gygax and Arneson
  10. Chapter 3 The Original
  11. Chapter 4 Inspirations (and Lawsuits)
  12. Chapter 5 Advancing the Game
  13. Chapter 6 Don’t Panic! (Everyone Panics)
  14. Chapter 7 Home Brewing
  15. Chapter 8 Second Edition
  16. Chapter 9 Cartoon Time
  17. Chapter 10 Takeovers
  18. Chapter 11 Across the Multiverse
  19. Chapter 12 Third Edition
  20. Chapter 13 Open, Then Ajar
  21. Chapter 14 Fourth Edition
  22. Chapter 15 Pathfinder
  23. Chapter 16 Computing Power
  24. Chapter 17 Fifth Edition
  25. Chapter 18 Stranger Things Have Happened
  26. Chapter 19 Back to the Movies
  27. Chapter 20 The Future
  28. Afterword Roll to Hit
  29. Bibliography
  30. Photo Credits
  31. Plates