
eBook - PDF
Hands-On Unity Game Development
Unlock the power of Unity 2023 and build your dream game
- 742 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Hands-On Unity Game Development
Unlock the power of Unity 2023 and build your dream game
About this book
No detailed description available for "Hands-On Unity Game Development".
Frequently asked questions
Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Hands-On Unity Game Development by Nicolas Alejandro Borromeo,Juan Gabriel Gomila Salas in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Copyright
- Contributors
- Table of Contents
- Preface
- Section 1: Getting Started with Unity
- Chapter 1: Embark on Your Unity Journey
- Chapter 2: Crafting Scenes and Game Elements
- Chapter 3: From Blueprint to Reality: Building with Terrain and ProBuilder
- Chapter 4: Seamless Integration: Importing and Integrating Assets
- Section 2: Mastering Programming and Gameplay Mechanics
- Chapter 5: Unleashing the Power of C# and Visual Scripting
- Chapter 6: Dynamic Motion: Implementing Movement and Spawning
- Chapter 7: Collisions and Health: Detecting Collisions Accurately
- Chapter 8: Victory or Defeat: Win and Lose Conditions
- Chapter 9: Starting Your AI Journey: Building Intelligent Enemies for Your Game
- Section 3: Elevating Visuals, Effects, and Audio
- Chapter 10: Material Alchemy: Using URP and Shader Graph for Stunning Visuals
- Chapter 11: Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
- Chapter 12: Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
- Chapter 13: Immersive Realism: Achieving Fullscreen Effects with Post-Processing
- Chapter 14: Harmonious Soundscapes: Integrating Audio and Music
- Section 4: Designing User Interfaces, Animations and Advanced Concepts
- Chapter 15: Interface Brilliance: Designing a User-Friendly UI
- Chapter 16: Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
- Chapter 17: Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
- Chapter 18: Performance Wizardry: Optimizing Your Game with Profiling Tools
- Chapter 19: From Prototype to Executable: Generating and Debugging Your Game
- Chapter 20: AR/VR
- Chapter 21: Massive Worlds: Introduction to DOTS
- Packt Page
- Other Books You May Enjoy
- Index