Hands-On Unity Game Development
eBook - PDF

Hands-On Unity Game Development

Unlock the power of Unity 2023 and build your dream game

  1. 742 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Hands-On Unity Game Development

Unlock the power of Unity 2023 and build your dream game

About this book

Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.

Key Features

  • Learn the fundamentals of Unity 2023 and create your dream game
  • Explore the world of augmented reality (AR) to create captivating mobile games
  • Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights

Book Description

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS). From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product. Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

What you will learn

  • Build a game that includes gameplay, player and non-player characters, assets, animations, and more
  • Learn C# and Visual Scripting to customize player movements, the UI, and game physics
  • Implement Game AI to build a fully functional enemy capable of detecting and attacking
  • Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
  • Create win-lose conditions using design patterns such as Singleton and Event Listeners
  • Implement realistic and dynamic physics simulations with the new Physics System

Who this book is for

Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.

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Information

Year
2024
eBook ISBN
9781835086117

Table of contents

  1. Cover
  2. Copyright
  3. Contributors
  4. Table of Contents
  5. Preface
  6. Section 1: Getting Started with Unity
  7. Chapter 1: Embark on Your Unity Journey
  8. Chapter 2: Crafting Scenes and Game Elements
  9. Chapter 3: From Blueprint to Reality: Building with Terrain and ProBuilder
  10. Chapter 4: Seamless Integration: Importing and Integrating Assets
  11. Section 2: Mastering Programming and Gameplay Mechanics
  12. Chapter 5: Unleashing the Power of C# and Visual Scripting
  13. Chapter 6: Dynamic Motion: Implementing Movement and Spawning
  14. Chapter 7: Collisions and Health: Detecting Collisions Accurately
  15. Chapter 8: Victory or Defeat: Win and Lose Conditions
  16. Chapter 9: Starting Your AI Journey: Building Intelligent Enemies for Your Game
  17. Section 3: Elevating Visuals, Effects, and Audio
  18. Chapter 10: Material Alchemy: Using URP and Shader Graph for Stunning Visuals
  19. Chapter 11: Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
  20. Chapter 12: Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
  21. Chapter 13: Immersive Realism: Achieving Fullscreen Effects with Post-Processing
  22. Chapter 14: Harmonious Soundscapes: Integrating Audio and Music
  23. Section 4: Designing User Interfaces, Animations and Advanced Concepts
  24. Chapter 15: Interface Brilliance: Designing a User-Friendly UI
  25. Chapter 16: Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
  26. Chapter 17: Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
  27. Chapter 18: Performance Wizardry: Optimizing Your Game with Profiling Tools
  28. Chapter 19: From Prototype to Executable: Generating and Debugging Your Game
  29. Chapter 20: AR/VR
  30. Chapter 21: Massive Worlds: Introduction to DOTS
  31. Packt Page
  32. Other Books You May Enjoy
  33. Index

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Yes, you can access Hands-On Unity Game Development by Nicolas Alejandro Borromeo,Juan Gabriel Gomila Salas,Nicolas Alejandro Borromeo,Juan Gabriel Gomila Salas in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over 1.5 million books available in our catalogue for you to explore.