Hands-On Unity Game Development
eBook - PDF

Hands-On Unity Game Development

Unlock the power of Unity 2023 and build your dream game

  1. 742 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Hands-On Unity Game Development

Unlock the power of Unity 2023 and build your dream game

About this book

No detailed description available for "Hands-On Unity Game Development".

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Yes, you can access Hands-On Unity Game Development by Nicolas Alejandro Borromeo,Juan Gabriel Gomila Salas in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Copyright
  3. Contributors
  4. Table of Contents
  5. Preface
  6. Section 1: Getting Started with Unity
  7. Chapter 1: Embark on Your Unity Journey
  8. Chapter 2: Crafting Scenes and Game Elements
  9. Chapter 3: From Blueprint to Reality: Building with Terrain and ProBuilder
  10. Chapter 4: Seamless Integration: Importing and Integrating Assets
  11. Section 2: Mastering Programming and Gameplay Mechanics
  12. Chapter 5: Unleashing the Power of C# and Visual Scripting
  13. Chapter 6: Dynamic Motion: Implementing Movement and Spawning
  14. Chapter 7: Collisions and Health: Detecting Collisions Accurately
  15. Chapter 8: Victory or Defeat: Win and Lose Conditions
  16. Chapter 9: Starting Your AI Journey: Building Intelligent Enemies for Your Game
  17. Section 3: Elevating Visuals, Effects, and Audio
  18. Chapter 10: Material Alchemy: Using URP and Shader Graph for Stunning Visuals
  19. Chapter 11: Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
  20. Chapter 12: Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
  21. Chapter 13: Immersive Realism: Achieving Fullscreen Effects with Post-Processing
  22. Chapter 14: Harmonious Soundscapes: Integrating Audio and Music
  23. Section 4: Designing User Interfaces, Animations and Advanced Concepts
  24. Chapter 15: Interface Brilliance: Designing a User-Friendly UI
  25. Chapter 16: Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
  26. Chapter 17: Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
  27. Chapter 18: Performance Wizardry: Optimizing Your Game with Profiling Tools
  28. Chapter 19: From Prototype to Executable: Generating and Debugging Your Game
  29. Chapter 20: AR/VR
  30. Chapter 21: Massive Worlds: Introduction to DOTS
  31. Packt Page
  32. Other Books You May Enjoy
  33. Index