Persuasive Gaming in Context
eBook - ePub

Persuasive Gaming in Context

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

About this book

The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.

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Yes, you can access Persuasive Gaming in Context by Teresa La Hera,Jeroen Jansz,Joost Raessens,Ben Schouten in PDF and/or ePUB format, as well as other popular books in Computer Science & Social Psychology. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. 1. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction
  7. Part I The Study of Persuasion Through Digital Games
  8. Part II Designing Persuasive Games
  9. Part III Assessing the Effectiveness of Persuasive Games
  10. Index