
Theme Park Fandom
Spatial Transmedia, Materiality and Participatory Cultures
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Theme Park Fandom argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgements
- 1. Introduction
- 2. Understanding the Contemporary Theme Park: Theming, Immersion and Fandom
- 3. Fandom, Brandom and Plandom: Haptic Fandom, Anticipatory Labour and Digital Knowledge
- 4. Extending the Haunted Mansion: Spatial Poaching, Participatory Narratives and Retrospective Transmedia
- 5. Of Mice and Minions: ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter
- 6. Turkey Legs, Dole Whip and Duff: Consumables, Diegetic Paratexts and ‘Cult-Culinary’ Objects
- 7. Embodied Transmedia and Paratextual-Spatio Play: Consuming, Collecting and Costuming Theme Park Merchandise
- 8. Replacing and Remembering Rides: Ontological Security, Authenticity and Online Memorialization
- 9. Conclusion: Ways Forward for Theme Park and Fan Studies
- Index