Game Audio Programming 5
eBook - ePub

Game Audio Programming 5

Principles and Practices

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Game Audio Programming 5

Principles and Practices

About this book

Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.

Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.

This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!

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Yes, you can access Game Audio Programming 5 by Guy Somberg in PDF and/or ePUB format. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Contents
  7. List of Contributors
  8. Preface
  9. Acknowledgments
  10. Chapter 1 The Flavors of Game Audio Programming
  11. Section I: Low-Level Topics
  12. Section II: Acoustics
  13. Section III: Game Integration
  14. Section IV: Audio Engine Architecture and Features
  15. Section V: Music
  16. Index