
The Game Designer's Workbook
Hands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers
- English
- ePUB (mobile friendly)
- Available on iOS & Android
The Game Designer's Workbook
Hands-on Tools, Exercises, Walkthroughs, and Resources for New Game Designers
About this book
Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!
In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more.
The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time.
The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games.
You'll also find:
- A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages
- Explanations of cross-disciplinary skills useful for any aspiring game designers
- Stand-alone chapters you can tackle beginning-to-end or one at a time
The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design.
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Information
Table of contents
- Cover
- Table of Contents
- Title Page
- Copyright
- Dedication
- About the Authors
- Acknowledgments
- How To Use This Book
- Chapter One: Setting the Stage
- Chapter Two: Abstract Strategy
- Chapter Three: Story
- Chapter Four: Sport
- Chapter Five: Word Games
- Chapter Six: Quantitative
- Chapter Seven: Outside the Box
- Chapter Eight: Bonus Round
- Further Reading
- Appendix A: Random Dice, Cards, Letters
- Appendix B: Additional Workspaces and Grids
- End User License Agreement