Playing with Balance
eBook - ePub

Playing with Balance

Game Economy Design

  1. 398 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Playing with Balance

Game Economy Design

About this book

Playing with Balance: Game Economy Design is your guide to understanding why games are unlike any other medium: they are built on verbs, not nouns. Players don't just watch or read – they do. Every choice, action, and interaction forms part of a living system designed to engage, challenge, and reward.

Great game economies are about far more than numbers or virtual currencies. They are intricately designed systems that blend anticipation, frustration, fear of missing out, and the relief of success. Through systems thinking, we can create experiences that keep players coming back – not through manipulation, but by balancing curiosity, challenge, frustration, and satisfaction across days, weeks, and months of play.

Oscar introduces the three loops of engagement – Core, Context, and Culture – showing how they build authentically on intrinsic player motivations to create value loops that feel desirable, meaningful, and fair. These foundations provide a framework for designing progression, difficulty, and rewards that truly resonate with different kinds of players. You'll discover why ethical design isn't just the right thing to do, but a commercial necessity – and why short?term exploitative tactics inevitably undermine long?term loyalty and success.

Drawing on deep industry experience and insights from leading designers, this book combines diverse perspectives with practical tools to help you calculate value, balance economies, and adapt from launch through LiveOps.

Whether you're building a small indie project or running a massive live game, Playing with Balance: Game Economy Design gives you the tools to craft mechanics that feel alive.

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Information

Publisher
CRC Press
Year
2026
eBook ISBN
9781040644188

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Chapter 1 ◾ Introduction
  7. Chapter 2 ◾ Defining an Economy
  8. Chapter 3 ◾ Defining a Game Economy
  9. Chapter 4 ◾ Why Do We Play? (And Pay?)
  10. Chapter 5 ◾ What Is a Game Anyway?
  11. Chapter 6 ◾ The Three Loops
  12. Chapter 7 ◾ Understanding Utility
  13. Chapter 8 ◾ Functions of Exchange
  14. Chapter 9 ◾ Sinks and Sources
  15. Chapter 10 ◾ Balance
  16. Chapter 11 ◾ Validating Your Game
  17. Chapter 12 ◾ Evolving Economies
  18. Chapter 13 ◾ Sustainability and Ethical Design
  19. Chapter 14 ◾ Game Design Principles in Other Industries
  20. Chapter 15 ◾ Conclusions
  21. Index

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