
- 336 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
HoloLens Blueprints
About this book
Unveil the world of mixed reality with HoloLensAbout This Book• Bring holographic insights to existing line-of-business applications, tools, and workflows• Focus on developing end-to-end realistic holographic application.• Build interactive model scripts and test them in Unity3D and holographic emulatorsWho This Book Is ForThis book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens.What You Will Learn• Interact with holograms using different interaction models• Develop your first holographic app• Integrate holographic applications with cloud systems• Visualize data feeds coming from the cloud through holograms• Manage the application distribution of enterprise-enabled HoloLens• Integrate HoloLens applications with services deployed on Azure• Identify and create 3D Assets and Scenes• Use HoloLens to explore the Internet of ThingsIn DetailDo you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality).You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens.Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production.Style and approachThe book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.
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Information
Explore HoloLens as Hologram - Developing Application and Deploying on Device
- Setting up the Unity editor for a holographic app
- Understanding the basics of Unity editor
- Setting up the HoloLens toolkit for development
- Interacting with 3D objects using scripting
- Configuring, building, and testing your application
- Various aspects of deployment of your holographic app
Getting started - creating a new project
- Run a new instance of Unity3D.
- Create a new 3D Project by providing a Project Name and all other required details.
- Click on Create Project.

The Unity3D basics
The Core interface
- Scene View
- Game View
- Object Hierarchy
- Project Assets
- Inspector

Scene View
Game View
Object Hierarchy
Table of contents
- Title Page
- Copyright
- Credits
- About the Authors
- Acknowledgments
- About the Reviewer
- Disclaimer
- Customer Feedback
- www.PacktPub.com
- Dedication
- Preface
- Digital Reality - Under the Hood
- HoloLens – The Most Natural Way to Interact
- Explore HoloLens as Hologram - Scenario Identification and Sketching
- Explore HoloLens as Hologram - Developing Application and Deploying on Device
- Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching
- Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device
- Build End-to-End Retail Solution - Scenario Identification and Sketching
- Build End-to-End Retail Scenario - Developing Application and Deploying on Device
- Possibilities
- Microsoft HoloLens in Enterprise
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