
- 406 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Microsoft HoloLens By Example
About this book
Get to grips with HoloLens development as you create mixed reality apps from scratchAbout This Book• Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform• Unleash the power of Unity SDK for HoloLens to create next generation AR apps• Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLensWho This Book Is ForThis book is for developers who have some experience with programming in any of the major languages such as C#, C++, and so on. You do need any knowledge of Augmented Reality development.What You Will Learn• Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world• Interact with the holograms using gaze, gestures, and voice• Enhance the experience with spatial sound• Allow multiple users to naturally collaborate with each other• Integrate voice commands into your own HoloLens projects• Experiment with techniques to better understand the real world• Implement a user interface in Mixed Reality• Blend the virtual and physical world by making the holograms interact and react to the physical environmentIn DetailAre you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).Style and approachThis book takes an example-based approach where you'll build AR apps with increasing difficulty. You will learn more about HoloLens platform as well as AR app development in general.
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Information
Assistant Item Finder Using DirectX
- Creating and using SpatialLocatorAttachedFrameOfReference to consider the user's location from the perspective of the device
- Making use of spatial anchors to map the physical world
- Using Microsoft Cognitive Services to recognize objects
Project setup

Adding the Computer Vision API service


The project
- Plot out the environment so we can reconstruct a path from the user's location to the specified item
- Continuously process frames captured by the HoloLens color camera and attach the tags returned by Microsoft's Cognitive Service Vision API
- Internet (Client)
- Webcam

Table of contents
- Title Page
- Copyright
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Customer Feedback
- Preface
- Enhancing Reality
- Tagging the World Using DirectX
- Assistant Item Finder Using DirectX
- Building Paper Trash Ball in Unity
- Building Paper Trash Ball Using Holotoolkit in Unity
- Interacting with Holograms Using Unity
- Collaboration with HoloLens Using Unity
- Developing a Multiplayer Game Using Unity
- Deploying Your Apps to the HoloLens Device and Emulator
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