Unreal Engine: Game Development from A to Z
eBook - ePub

Unreal Engine: Game Development from A to Z

Your complete companion to game development in Unreal Engine 4.

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Unreal Engine: Game Development from A to Z

Your complete companion to game development in Unreal Engine 4.

About this book

Develop fantastic games and solve common development problems with Unreal Engine 4.

Key Features

  • [*] Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games
  • [*]Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own.
  • [*]Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games
  • [*]Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android.

Book Description

Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects.

What you will learn

  • [*]Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
  • [*]Get clued up about working with Slate, Unreal's UI solution through the UMG Editor
  • [*] Put together your own content and materials to build cutscenes and learn how to light scenes effectively
  • [*]Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes
  • [*]Explore the ways to package your game for Android Devices and porting it to the Google Playstore
  • [*]Know inside out about creating materials, and applying them to assets for better performance
  • [*]Understand the differences between BSP and static meshes to make objects interactive

Who this book is for

This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended.

]]>

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Unreal Engine: Game Development from A to Z by John P. Doran,Nitish Misra,Joanna Lee in PDF and/or ePUB format, as well as other popular books in Informatique & Médias numériques. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Unreal Engine: Game Development from A to Z