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About this book
Annotating your own games can help you to play better chess. By examining the choices you made during the game and how they turned out you can pinpoint the flaws in your thinking process so that you can work on them. Chess master, author, and renowned teacher Dan Heisman shows you the whys and the hows of annotating your games. Using entertaining clashes from four decades of tournament play, Heisman traces his own development as a player and analyst, illustrating how his method works in practice.
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Information
Publisher
Mongoose PressYear
2011eBook ISBN
9781936277339Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication
- Acknowledgments
- Index to Opponents, Opening, and Color
- Symbols
- Introduction
- My Ten Favorite Annotations
- Game 1: Early Pawn Power
- Game 2: Can You Do That?
- Game 3: Who Needs a Queen?
- Game 4: Here, Have Two!
- Game 5: Endgaming the Endgamer
- Game 6: Did You See That 1600?
- Game 7: Pawn for ā Bishop and Rook
- Game 8: Surprise!
- Game 9: I Use Psychology
- Game 10: My Best Game
- Game 11: Morra Lessa
- Game 12: āPositional Patienceā
- Game 13: āThe Old Attacking Gameā
- Game 14: Kingside Attack!
- Game 15: Expert Technique
- Game 16: Straightforward
- Game 17: āThe Advice of Jim Joachimā
- Game 18: āFaith in the Centerā
- Snippet #1
- Game 19: I Become an Expert
- Game 20: āChoosing an Opening Strategyā
- Game 21: Taking the Calculated Risk
- Game 22: We Win the U.S. Team Championship
- Game 23: I Win the Philadelphia Invitational Championship
- Game 24: On the Road to Master (Again)
- Game 25: Playing Postal Chess With Computer Help
- Snippet #2: A Position Worthy of Study
- Game 26: I Get a FIDE Rating
- Game 27: In Pursuit of the Main Line Chess Club Championship
- Game 28: Winning the Title Outright With a Perfect Score
- Rybka Redux
- About the Author
- Notes