
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Animation and technology are always changing with one another. From hand-drawn flipbooks to stop-motion and computer-generated imagery (CGI), animation’s identity is in flux. But many of these moving image technologies, like CGI, emerged from the world of animation. Indeed, animation has made essential contributions to not only computer imagery but also cinema, helping shape them into the fields and media forms we know today.
In Pulses of Abstraction, Andrew R. Johnston presents both a revealing history of abstract animation and an investigation into the relationship between animation and cinema. Examining a rich array of techniques—including etching directly onto the filmstrip, immersive colored-light spectacles, rapid montage sequences, and digital programming—Pulses of Abstraction uncovers important epistemological shifts around film and related media. Just as animation’s images pulse in projection, so too does its history of indexing technological and epistemic changes through experiments with form, material, and aesthetics. Focusing on a period of rapid media change from the 1950s to the 1970s, this book combines close readings of experimental animations with in-depth technological studies, revealing how animation helped image culture come to terms with the rise of information technologies.
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Information
Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication
- Contents
- Introduction: Technical Abstractions
- 1. Line: Signatures of Motion
- 2. Color: The Prometheans
- 3. Interval: Don’t Blink
- 4. Projection: Algorithms of Light
- 5. Code: Models of Time
- Conclusion: Re-animating the Past
- Acknowledgments
- Notes
- Index
- About the Author
- Color Plates