The Flesh of Animation
eBook - PDF

The Flesh of Animation

Bodily Sensations in Film and Digital Media

  1. 284 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Flesh of Animation

Bodily Sensations in Film and Digital Media

About this book

How animation can reconnect us with bodily experiences
 

Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience. 

 

Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation—from Disney films to anime, electro swing music videos to Vocaloids—to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in Howl’s Moving Castle and My Beautiful Girl Mari, and how the body is mediated in films that combine animation and live action, as seen in Who Framed Roger Rabbit and Song of the South. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang.

 

Leveraging an array of case studies through a new approach to film phenomenology, The Flesh of Animation offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms.

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Yes, you can access The Flesh of Animation by Sandra Annett in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Animation. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Acknowledgments
  6. Introduction. Toward a Phenomenology of Animation
  7. Chapter 1. Haptic Visuality in Cinematic Anime
  8. Chapter 2. Liveliness in the Hybrid Film
  9. Chapter 3. Phenopower in Live-Action Remakes
  10. Chapter 4. Time and Reanimation in Electro Swing Music Videos
  11. Chapter 5. Virtual (Idol) Corporeality and the Posthuman Flesh
  12. Conclusion
  13. Notes
  14. Selected Filmography
  15. Index
  16. Author Biography