Game
eBook - PDF

Game

Animals, Video Games, and Humanity

  1. 249 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Game

Animals, Video Games, and Humanity

About this book

A playful reflection on animals and video games, and what each can teach us about the other
 

Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.

Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.

Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

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Information

Year
2022
eBook ISBN
9781452964607

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Acknowledgments
  6. Chapter 1. Game
  7. Chapter 2. A Singular of Boars
  8. Chapter 3. How Does Your Dog Smell?
  9. Chapter 4. Enumerating Ruminants
  10. Chapter 5. An Inkling
  11. Chapter 6. Playing like a Loser
  12. Chapter 7. A Thing Worth Doing
  13. Chapter 8. Cows, Clicks, Ciphers, and Satire
  14. Chapter 9. Meanings of Meat
  15. Chapter 10. Total BS!
  16. Chapter 11. Misanthropy without Humanity
  17. Chapter 12. Difficulties
  18. Chapter 13. Trojan Horses
  19. Notes
  20. Bibliography
  21. Ludography
  22. Publication History
  23. Index
  24. About the Author

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