How to Talk about Videogames
eBook - ePub

How to Talk about Videogames

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

How to Talk about Videogames

About this book

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.

Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”


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Yes, you can access How to Talk about Videogames by Ian Bogost in PDF and/or ePUB format, as well as other popular books in Social Sciences & Digital Media. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Introduction: Nobody Asked for a Toaster Critic
  6. 1. The Squalid Grace of Flappy Bird
  7. 2. A Portrait of the Artist as a Game Studio
  8. 3. The Blue Shell Is Everything That’s Wrong with America
  9. 4. Little Black Sambo, I’m Going to Eat You Up!
  10. 5. Can a Gobbler Have It All?
  11. 6. Racketeer Sports
  12. 7. The Haute Couture of Videogames
  13. 8. Can the Other Come Out and Play?
  14. 9. A Way of Looking
  15. 10. Free Speech Is Not a Marketing Plan
  16. 11. Shaking the Holocaust Train
  17. 12. The Long Shot
  18. 13. Puzzling the Sublime
  19. 14. Work Is the Best Place to Goof Off
  20. 15. A Trio of Artisanal Reviews
  21. 16. What Is a Sports Videogame?
  22. 17. The Agony of Mastery
  23. 18. The Abyss between the Human and the Alpine
  24. 19. Word Games Last Forever
  25. 20. Perpetual Adolescence
  26. Conclusion: Anything but Games
  27. Notes