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About this book
After decades in which American popular culture dominated global media and markets, Japanese popular cultureāprimarily manga and anime, but also toys, card and video games, and fashionāhas exploded into a worldwide phenomenon. From PokĆ©mon and the Power Rangers to Paranoia Agent and Princess Mononoke, Japanese popular culture is consumed by an eager and exponentially increasing audience of youths, teenagers, and adults. Mechademia, a new annual edited by Frenchy Lunning, begins an innovative and fresh conversation among scholars, critics, and fans about the complexity of art forms like Superflat, manga, and anime. The inaugural volume, Mechademia 1 engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with state-of-the-art graphic design and a wealth of images, this cutting-edge work opens new doors between academia and fandom.The premiere issue features the interactive worlds that anime and manga have created, including the origins of cosplay (the manga and anime costume subculture), Superflat, forgotten images from a founding manga artist, video game interactivity, the nature of anime fandom in America, and the globalization of manga. Contributors: Anne Allison, Duke U; William L. Benzon; Christopher Bolton, Williams College; Vern L. Bullough, California State U, Northridge; Martha Cornog; Patrick Drazen; Marc Hairston; Mari Kotani; Thomas LaMarre; Antonia Levi, Portland State U; Thomas Looser, NYU; Susan Napier, U of Texas, Austin; Michelle Ollie; Timothy Perper; Sara Pocock; Brian Ruh; Takayuki Tatsumi, Keio U, Tokyo; Toshiya Ueno, Wako U, Tokyo; Theresa Winge, U of Northern Iowa; Mark J. P. Wolf, Concordia U; Wendy Siuyi Wong, York U.Frenchy Lunning is professor of liberal arts at the Minneapolis College of Art and Design.
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Yes, you can access Mechademia 1 by Frenchy Lunning in PDF and/or ePUB format, as well as other popular books in Art & Art Techniques. We have over one million books available in our catalogue for you to explore.
Information
Topic
ArtSubtopic
Art TechniquesTable of contents
- Cover Page
- Title Page
- Copyright Page
- Contents
- Anifesto
- The Japan Fad in Global Youth Culture and Millennial Capitalism
- Globalizing Manga: From Japan to Hong Kong and Beyond
- The World of Anime Fandom in America
- Costuming the Imagination: Origins of Anime and Manga Cosplay
- Assessing Interactivity in Video Game Design
- Mori Minoruās Day of Resurrection
- Superflat and the Layers of Image and History in 1990s Japan
- Kurenai no metalsuits, āAnime to wa nani ka/What is animationā
- The Multiplanar Image
- The Werewolf in the Crested Kimono: The Wolf-Human Dynamic in Anime and Manga
- Metamorphosis of the Japanese Girl: The Girl, the Hyper-Girl, and the Battling Beauty
- Review & Commentary
- Contributors
- Call for Papers