Recreating Built Heritage for Cities
eBook - ePub

Recreating Built Heritage for Cities

Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Recreating Built Heritage for Cities

Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5

About this book

Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max. 

You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why.

You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings. 

What You Will Learn 

  •  Create heritage buildings in Autodesk Revit
  • Explore importing historically accurate buildings to Unreal Engine 5
  •  Find out how to use HBIM within Unreal Engine 5

Who This Book Is For

Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.

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Information

Publisher
Apress
Year
2025
Print ISBN
9798868817717
eBook ISBN
9798868817724

Table of contents

  1. Recreating Built Heritage for Cities
  2. Introduction
  3. Acknowledgments
  4. Table of Contents
  5. About the Author
  6. About the Technical Reviewer
  7. 1. What Is HBIM?
  8. 2. History and Benefits of HBIM
  9. 3. Creating an HBIM 3D Model for a City Across Different Eras
  10. 4. Step One: Data Collection
  11. 5. Step Two: Pre-processing
  12. 6. Step Three: Building the 3D Model
  13. 7. Step Four: Adding Context
  14. 8. Step Five: Post-processing and Analysis
  15. 9. Conclusion
  16. Index

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Yes, you can access Recreating Built Heritage for Cities by Dr. Deborah Wilson in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over 1.5 million books available in our catalogue for you to explore.