Innovation and Entrepreneurship in the Indie Video Game Industry
eBook - ePub

Innovation and Entrepreneurship in the Indie Video Game Industry

Stories and Practical Lessons from an Eyewitness

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Innovation and Entrepreneurship in the Indie Video Game Industry

Stories and Practical Lessons from an Eyewitness

About this book

The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment?

 By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers.

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Information

Year
2025
Print ISBN
9783031808760
eBook ISBN
9783031808777
Subtopic
Management

Table of contents

  1. Cover
  2. Front Matter
  3. 1. Theoretical Framework: Video Game Development, Innovation Spaces, and Crux Events
  4. 2. New Players: Introducing Newcomers Leads to Rumblings
  5. 3. Next Level: Significant Rule Changes Lead to a New Game
  6. 4. Loading …: The Quarry Manager Leaves a Void
  7. 5. Boss Fight: Changes in Priorities Lead to a Self-Inflicted Crisis
  8. 6. Extra Life: New Power Leads to a Change of Direction
  9. 7. Postmortem: Practical Lessons in Incubating Creative Development
  10. 8. A Conceptual Crux Events Framework
  11. Back Matter

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Yes, you can access Innovation and Entrepreneurship in the Indie Video Game Industry by Devon Gidley in PDF and/or ePUB format, as well as other popular books in Business & Management. We have over 1.5 million books available in our catalogue for you to explore.