Cultural Game Studies
eBook - ePub

Cultural Game Studies

Critical Approaches

  1. 290 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Cultural Game Studies

Critical Approaches

About this book

Cultural Game Studies provides a comprehensive framework for understanding games and play as interconnected cultural phenomena, examining their roles as art, entertainment, and human experience within contemporary society.

This edited volume delivers a societally and culturally informed critical framework that enables readers to develop a nuanced understanding of game cultures and their scholarship. Rather than studying games or players in isolation, the book contextualises the uses, design, and meanings of play as an interconnected whole. Readers will gain detailed insights into the scholarly history of game studies and its key methodologies, while exploring essential themes including player identities, game production, cultural literacy, and game preservation. The book's comprehensive approach opens new perspectives for cultural analysis and provides tools for understanding how games increasingly permeate and inform modern society and culture.

This book is written for researchers, scholars, and advanced students in game studies, cultural studies, media studies, and digital humanities. It is ideal for academics seeking to deepen their theoretical understanding of game cultures, graduate students conducting research in game-related fields, and instructors teaching courses on digital culture, media theory, or contemporary cultural phenomena.

The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) 4.0 license.

Information

Publisher
Routledge
Year
2026
Print ISBN
9781041155102
9781041155133
Edition
1
eBook ISBN
9781040750384

Table of contents

  1. Cover
  2. Half-Title
  3. Title
  4. Copyright
  5. Contents
  6. List of Contributors
  7. Introduction to Cultural Game Studies: The Emergence of the Research Field
  8. 1. Understanding Games: Hermeneutic Approaches to Game Studies
  9. 2. Understanding Players
  10. 3. Politics of Games, Play, and Critical Game Studies: What Does it Mean to be ‘Critical’?
  11. 4. Games and Art
  12. 5. Games and Transmedia
  13. 6. Games, Play, and Online Videos
  14. 7. Storyworlds and Game Characters
  15. 8. The Changing Landscape of Game Production
  16. 9. The Many Cultures of Game Production
  17. 10. Game Jams and Game Culture
  18. 11. Identity and Game Culture: The Limits of Game Cultural Participation and Agency
  19. 12. Cultivating a Bildung of Gaming: Doing Socially and Culturally Engaged Game Studies
  20. 13. Nondigital Games and Culture
  21. 14. Emergence of Game Cultural Institutions: Hobbyist Efforts, Policymaking and Lucky Accidents
  22. 15. Critical Game Heritage: On Collaboration, Controversies, and Contextualization
  23. 16. Well-being and Game Design
  24. 17. Gambling and Cultural Game Studies
  25. 18. Cultures of Competitive Gaming
  26. Index

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