The Game Designer’s Guide to Creating Licensed Tabletop Games
eBook - ePub

The Game Designer’s Guide to Creating Licensed Tabletop Games

  1. 187 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Game Designer’s Guide to Creating Licensed Tabletop Games

About this book

This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.

Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as:

  • Gaining a license and working with a licensor
  • Identifying boundaries the license creates, which defines the design space in which the game must exist
  • Studying the IP's setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved
  • Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium
  • Creating the game mechanics – the most fundamental building blocks of all – and imbuing them with the license to portray the IP's characters, action, and atmosphere.

The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.

This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.

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Information

Publisher
CRC Press
Year
2026
eBook ISBN
9781040681350

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Contents
  6. Preface
  7. Acknowledgements
  8. 1 Introduction: Where to Start Designing and Obtaining a Licence
  9. 2 Boundaries: The Design Space Lies within the Boundaries
  10. 3 Setting: The Setting Describes the What but Not the How
  11. 4 Converting to Tabletop: Adapting to a New Format
  12. 5 Game Mechanics: Conveying the Setting through Gameplay
  13. 6 Conclusion: Final Advice
  14. Index

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Yes, you can access The Game Designer’s Guide to Creating Licensed Tabletop Games by James Sheahan in PDF and/or ePUB format. We have over 1.5 million books available in our catalogue for you to explore.