Facial Animation in 3D, Games, and Extended Realities
eBook - ePub

Facial Animation in 3D, Games, and Extended Realities

  1. 184 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Facial Animation in 3D, Games, and Extended Realities

About this book

This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. Integrating artistic practice, anatomical understanding, and technological innovation, this book charts the evolution of facial animation from traditional rigging and motion capture to the new frontiers of real?time performance and immersive environments.

Through close examination of modelling, rigging, capture, and design processes, it reveals how the animated face functions as both an expressive surface and a communicative interface within digital media. Each chapter connects aesthetic analysis with technical insight, connecting creative experimentation to scientific perspectives on motion and expression.

Combining creative analysis with production?based case studies, this book provides animators, researchers, and creative technologists with a framework for designing and interpreting digital faces. It demonstrates how facial performance continues to evolve across 3D cinema, interactive games, and extended realities, transforming how we perceive, perform, and connect within virtual worlds.

Information

Publisher
CRC Press
Year
2026
Print ISBN
9781032813479
9781032820651
Edition
1
eBook ISBN
9781040650875

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Acknowledgements
  8. Preface
  9. List of Figures
  10. About the Author
  11. 1 Foundations of Facial Animation
  12. 2 Facial Animation in 3D Animation
  13. 3 Facial Animation in Video Games
  14. 4 Virtual Environments and Social Spaces
  15. 5 Augmented Reality and Facial Animation
  16. 6 Virtual Reality and Facial Animation
  17. 7 Technological Innovations and Tools in Facial Animation
  18. 8 Ethical and Futuristic Perspectives in Facial Animation
  19. Bibliography
  20. Index

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Yes, you can access Facial Animation in 3D, Games, and Extended Realities by Amrinder Singh Romana in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over 1.5 million books available in our catalogue for you to explore.