The Advanced Game Narrative Toolbox
eBook - ePub

The Advanced Game Narrative Toolbox

  1. 258 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Advanced Game Narrative Toolbox

About this book

The Advanced Game Narrative Toolbox, 2nd Edition, is an updated version of The Advanced Game Narrative Toolbox, continuing where The Game Narrative Toolbox left off. While The Game Narrative Toolbox covered the basics of writing and narrative design for games, The Advanced Game Narrative Toolbox covers techniques and approaches for the intermediate and professional writers. This book covers topics such as how to adapt a novel to a game, how to construct transmedia worlds, and how to bring your content into the game. The second edition adds chapters on Unreal Engine, how to work with material for children, and how to overcome and work with communication biases. Each chapter is written by a professional with exceptional experience in the field and ends with an exercise encouraging you to try out what you learned.

Key Features:

  • Helps learn from industry experts how to tackle today's challenges in storytelling for games.
  • Discusses a learn-by-example and exercise-based approach, which was praised in The Game Narrative Toolbox and the first edition.
  • Provides an in-depth view of advanced storytelling techniques and topics, and how to bring them into a game.
  • Expands your knowledge in game writing as you learn and try for yourself to design quests, write romances, build worlds, and implement them as you would as a writer or narrative designer in a game studio.
  • Improves your own stories by learning and trying techniques used by professionals of game writing.

Information

Publisher
CRC Press
Year
2026
Print ISBN
9781041090489
9781041090519
Edition
2
eBook ISBN
9781040609194

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. List of Contributors
  7. Chapter 1: Introduction
  8. Chapter 2: Building a Universe
  9. Chapter 3: Get It into the Game: Writing and Implementation
  10. Chapter 4: Cinematics and Dialogue
  11. Chapter 5: Get This, Kill That, Talk with … Mission and Quest Design
  12. Chapter 6: Planning Your Work
  13. Chapter 7: Yes, Videogames Need Story Editors!
  14. Chapter 8: Why Authentic Diversity, Consultants, and Research Are Needed in Narrative Design
  15. Chapter 9: Writing Romance and Sexuality in Games
  16. Chapter 10: Writing for Nondigital Games (Board Games)
  17. Chapter 11: From Novel to Game and Back Again
  18. Chapter 12: From Movie to Game (and Back Again?)
  19. Chapter 13: Working with Licensed Worlds and Content for Children
  20. Chapter 14: Freelancing in Games: Narrative Mercenaries for Hire
  21. Chapter 15: Working with Communication Biases
  22. Chapter 16: Unreal Engine for Narrative Designers
  23. Chapter 17: Conclusion
  24. Chapter 18: Resources and Groups
  25. Glossary
  26. Index

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Yes, you can access The Advanced Game Narrative Toolbox by Tobias Heussner in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.