Designing Historical Games for Classrooms
eBook - ePub

Designing Historical Games for Classrooms

A Practical Guide for Educators

  1. 342 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Designing Historical Games for Classrooms

A Practical Guide for Educators

About this book

Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice?based historical texts for history classes. It is designed to support educators who want to design games or who want to guide and assess student game?making projects in history class.

The chapters in this book lead the educator designer through a range of topics, including the core features of historical games, the educational power of using historical games to study history, and the role of playing and designing analog games and choice?based texts in the classroom. It also shows how to design historical analog games (such as boardgames, card games, roleplaying games, and choice-based historical text games designed with Twine) using the Historical Problem
Space Framework as a practical design guide to structure, teach, guide, manage, and assess student?designed historical game projects, both analog games and choice?based texts. This book provides sample plans, guidelines, and rubrics for fully implementing student?designed historical game projects, and detailed examples throughout this text—from tabletop and choice?based text games—provide practical help for teachers and students.

This applied guidebook will be essential reading for pre?service and in?service teachers of Social Studies and History Education. It is a guide for any educator who is looking to design historical games for classroom learning or have their students engage in the critical learning of historical game design.

Information

Publisher
Routledge
Year
2026
Print ISBN
9781032595955
9781032599564
eBook ISBN
9781040702482
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Series Page
  4. Title Page
  5. Copyright Page
  6. Dedication
  7. Table of Contents
  8. Meet the Author
  9. Preface and Acknowledgments
  10. 1 Historical Games: What Are They and Why Make Them in History Classes?
  11. 2 The Historical Problem Space Framework for Historical Game Analysis and Design
  12. 3 The Historical Game Design Process: A Brief Overview
  13. 4 Modeling Historical Problem Spaces in Boardgame Mechanics: Gameworld Space and Action-Choices
  14. 5 Modeling Historical Problem Space Action-Choices with Gameworld Elements in Boardgame Mechanics
  15. 6 Guiding, Supporting, and Assessing Student Historical Boardgame Design
  16. 7 Introduction to Choice-Based History Texts and the Basic Design Loop
  17. 8 Designing Choice-Based History Texts with a Historical Problem Space Blueprint
  18. 9 Guiding, Supporting, and Assessing Student Choice-Based History Projects
  19. Appendix A: Historical Tabletop Roleplaying Games and Solo Journaling Games
  20. Appendix B: Videogame Design in the History Class
  21. Appendix C: Resources for Going further with Twine Coding
  22. Appendix D: Designing Games Based on Other Academic Areas—The Agential Problem Space Framework

Trusted by 375,005 students

Access to over 1.5 million titles for a fair monthly price.

Study more efficiently using our study tools.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn how to download books offline
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.5M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1.5 million books across 990+ topics, we’ve got you covered! Learn about our mission
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more about Read Aloud
Yes! You can use the Perlego app on both iOS and Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app
Yes, you can access Designing Historical Games for Classrooms by Jeremiah McCall in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over 1.5 million books available in our catalogue for you to explore.