Copyright, Contract, and Video Games
eBook - ePub

Copyright, Contract, and Video Games

Terms of Play

  1. 184 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Copyright, Contract, and Video Games

Terms of Play

About this book

This book uncovers how video game contracts act as monologues of power, moulding players to align with proprietary ideologies.

In the era of interactive technologies, the player emerges as a vital yet curiously overlooked figure. While copyright law governs the creation and distribution of these technologies, it sidesteps the player, leaving private contracts to define their role and obligations. Using video games as a case study, this book fills the gap left by copyright law, offering an innovative socio-legal methodology to interrogate and challenge harmful contractual norms.

By analysing contracts as a form of critical discourse, the book exposes the contradictions and idealisations embedded in these agreements, which often serve to reinforce industry priorities. It is an essential resource for scholars in intellectual property law, video game studies, and socio-legal research, contributing to pressing debates on user rights and the shifting balance of power in interactive industries.

With its fresh perspective on the interplay of copyright, contract, and cultural participation, the book redefines the player's role in a rapidly evolving digital landscape, offering new tools to understand and critique the legal frameworks shaping this most interactive of industries.

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Information

Year
2026
Edition
1
eBook ISBN
9781509988051
Topic
Law
Index
Law

Table of contents

  1. Cover
  2. Dedication
  3. Title Page
  4. Patch Notes
  5. Acknowledgements
  6. Contents
  7. Table of Cases
  8. Table of Legislation
  9. Introduction
  10. LEVEL 1
  11. 1. The Player in Copyright Law
  12. 2. The Player in Contract
  13. LEVEL 2
  14. 3. Research Design
  15. LEVEL 3
  16. 4. Authority
  17. 5. Access
  18. 6. Artifice
  19. Conclusion: The Final Boss
  20. Appendix 1: Extract of Player Contract Appended to Pitfall II Programme Manual (1985) (Activision/Tandy Software)
  21. Appendix 2: Dataset of Player Contracts
  22. Bibliography
  23. Glossary
  24. Index
  25. Copyright Page

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Yes, you can access Copyright, Contract, and Video Games by Amy Thomas in PDF and/or ePUB format, as well as other popular books in Law & Comparative Law. We have over 1.5 million books available in our catalogue for you to explore.