What Games Mean
eBook - ePub

What Games Mean

Understanding Games as Art

  1. 158 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

What Games Mean

Understanding Games as Art

About this book

What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses. By defamiliarizing games by thinking about them with atypical genre and form, What Games Mean helps create a common language between tabletop and video games and other kinds of art.

This book is about enjoying games in different dimensions as well as offering strategies for game makers to think about their own work and process. Professionals and students can look at games from different perspectives and gain new approaches to how they work.

All this is done considering the roles and responsibilities of artists. These ethical questions are considered in relation to 20th-century art and how it relates to advertisement and propaganda, labor movements and workers' rights in games industries, and how game makers can best interact with their audiences.

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Preface: Close Playing
  9. Chapter 1 The Line Must Be Drawn Here: What Is “Art”?
  10. Chapter 2 But You Have Infinite Chances to Make a Post-Impression: Impressionist Play
  11. Chapter 3 Cult of Borderline Personality: Auteur Theory and Games
  12. Chapter 4 Long Playing: Games as Music
  13. Chapter 5 Now You’re Playing Truth to Power: Neorealism and Documentary
  14. Afterworld: New Game Minus
  15. Index

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Information

Publisher
CRC Press
Edition
1
Year
2026
Print ISBN
9781041277392
9781041277408
eBook ISBN
9781040882245

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Yes, you can access What Games Mean by Brandon L. Sichling in PDF and/or ePUB format, as well as other popular books in Social Sciences & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.