Trophy Cases
eBook - ePub

Trophy Cases

The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

  1. 276 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Trophy Cases

The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements

About this book

An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play.

As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game landscape, this volume asks critical questions about how these systems affect the games we play and the communities that surround them.

Through analyses of a range of video games, from well-known franchises like Call of Duty to overlooked sleeper hits like Nier Automata and even niche otome titles like Hakuoki, contributors approach these award systems from a variety of interdisciplinary perspectives to theorize their incorporation into the contemporary game market, the role they play as a component of game design, and the innovative ways that players choose to (or not to) pursue them.

Information

Year
2026
Edition
1
eBook ISBN
9781978762329

Table of contents

  1. Cover
  2. Half-Title Page
  3. Dedication
  4. Title Page
  5. Table of Contents
  6. Introduction: Welcome to Trophy Cases
  7. 1 Achievement Unlocked: A History of Video Game Achievements, Badges, and Trophies
  8. 2 Trophy Typologies: What PlayStation Trophies Tell Us About Contemporary Video Games
  9. 3 Explore, Experiment, Explain: Categorizing Xbox, PlayStation, and Steam Achievements Description Text from 2006 to 2024
  10. 4 Gilded Time: Trophies, Exploits, and Gaming Capital in Call of Duty’s Publics
  11. 5 Learning to Listen: Trophies as Experience and Memory in Season: A Letter to the Future
  12. 6 Designing Player-Conscious Achievements
  13. 7 Winning Hearts and Minds: Unlocking the Ethics of Trophies in Multiplayer Games
  14. 8 Fool’s Platinum: A Typology of Terrible Trophies
  15. 9 Gaming versus Role-Playing: How Trophies Impact the Aesthetic Experience of Videogames
  16. 10 Redefining Achievements: A Study on the Creation of Custom Tile Rewards in Early Screenshot Let’s Plays
  17. 11 Understanding Player Types Through Trophy Hunting: A Case Study in Friendship Ethnography
  18. 12 Rewarding Sexy Normal and Bad Ends: Trophies and Failure in Hakuoki and Collar x Malice
  19. Index
  20. Notes on Contributors
  21. Copyright Page

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Yes, you can access Trophy Cases by Ryan Scheiding,Dan Staines,Sarah Christina Ganzon in PDF and/or ePUB format, as well as other popular books in Social Sciences & Communication Studies. We have over 1.5 million books available in our catalogue for you to explore.