Learning C# by Developing Games with Unity 6
eBook - ePub

Learning C# by Developing Games with Unity 6

Get to grips with coding in C# and build simple 3D games in Unity from the ground up

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Learning C# by Developing Games with Unity 6

Get to grips with coding in C# and build simple 3D games in Unity from the ground up

About this book

Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features

  • Build a strong foundation in programming concepts and the C# language
  • Become confident in the fundamentals and features of Unity in line with Unity 6
  • Create a playable game prototype in Unity?a working first-person shooter game prototype

Book Description

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You'll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You'll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You'll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. *Email sign-up and proof of purchase required

What you will learn

  • Master programming fundamentals by breaking them into simple, digestible parts
  • Understand OOP concepts through clear explanations of C# code samples
  • Follow simple steps and examples to create and implement C# scripts in Unity 6
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation
  • Create basic game mechanics, such as player controllers and shooting projectiles, using C#

Who this book is for

If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

]]>

Table of contents

  1. Preface
  2. Getting to Know Your Environment
  3. The Building Blocks of Programming
  4. Diving into Variables, Types, and Methods
  5. Control Flow and Collection Types
  6. Working with Classes, Structs, and OOP
  7. Getting Your Hands Dirty with Unity
  8. Movement, Camera Controls, and Collisions
  9. Scripting Game Mechanics
  10. Basic AI and Enemy Behavior
  11. Revisiting Types, Methods, and Classes
  12. Specialized Collection Types and LINQ
  13. Saving, Loading, and Serializing Data
  14. Connecting to the World Wide Web
  15. Exploring Generics, Delegates, and Beyond
  16. The Journey Continues
  17. Unlock Your Book’s Exclusive Benefits
  18. Pop Quiz Answers
  19. Index

Trusted by 375,005 students

Access to over 1.5 million titles for a fair monthly price.

Study more efficiently using our study tools.

Information

Year
2025
eBook ISBN
9781805808701

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn how to download books offline
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.5M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1.5 million books across 990+ topics, we’ve got you covered! Learn about our mission
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more about Read Aloud
Yes! You can use the Perlego app on both iOS and Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app
Yes, you can access Learning C# by Developing Games with Unity 6 by Harrison Ferrone in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over 1.5 million books available in our catalogue for you to explore.