Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

eBook - ePub
Playing with Religion in Digital Games
- 313 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Playing with Religion in Digital Games
About this book
Information
Subtopic
Film & VideoTable of contents
- Cover
- Half title
- Title
- Copyright
- Dedication
- Contents
- Acknowledgments
- Introduction: What Playing with Religion Offers Digital Game Studies · Heidi A. Campbell and Gregory Price Grieve
- Part 1. Explorations in Religiously Themed Games
- Part 2. Religion in Mainstream Games
- Part 3. Gaming as Implicit Religion
- Gameography
- Contributors
- Index
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Yes, you can access Playing with Religion in Digital Games by Heidi A. Campbell, Gregory P. Grieve, Heidi A. Campbell,Gregory P. Grieve in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over 1.5 million books available in our catalogue for you to explore.