What is game theory?
Game theory is a set of tools used to help analyze situations where an individualās best course of action depends on what others do or are expected to do. Game theory allows us to understand how people act in situations where they are interconnected.
Connections between people arise in all sorts of situations. Sometimes through cooperation with others we can achieve more than we can on our own. Other times conflict arises where an individual benefits at the expense of others. And in many situations, there are benefits to cooperation but elements of conflict also exist.
Because game theory can help analyze any environment where a personās best action depends on othersā behaviour, it has proven useful in a wide variety of fields.
In economics, the decisions of firms are affected by their expectations of a competitorās choice of product, price and advertising.
In political science, a candidateās policy platform is influenced by the policy announcements of their rival.
In biology, animals must compete for scarce resources, but can be hurt if they are too aggressive with the wrong rival.
In computer science, networked computers compete for bandwidth.
In sociology, public displays of non-conformist attitudes are influenced by othersā behaviour, which is shaped by social culture.
Game theory is useful whenever there is strategic interaction, whenever how well you do depends on the actions of others as well as your own choices. In these cases, peopleās actions are influenced by their expectations of othersā actions.
Why is it called āgame theoryā?
Game theory is the study of strategic interaction. Strategic interaction is also the key element of most board games, which is where it gets its name. Your decision affects the other playerās actions and vice versa. Much of the jargon of game theory is borrowed directly from games. The decision makers are called players. Players make a move when they make a decision.
Working with models
Real-world strategic interaction can be very complicated. In human interaction, for instance, itās not just our decisions, but also our expressions, our tone of voice and our body language that influence others. People bring different histories and points of view to their dealings with others. This infinite variety can create very complex situations that are difficult to analyze.
We can circumvent this complexity by creating simplistic structures, called models. Models are simple enough to analyze but still capture some important feature of the real-world problem. A cleverly chosen simple model can help us learn something useful about the complex real-world problem.
The game of chess is useful for understanding the complexity that variation brings to playing (and to predicting) games and outcomes. There are well-defined rules in chess. There are a limited number of options in each move. Yet the complexity of the game is daunting even though it is much simpler than even the most basic human interaction.
āItās a draw.ā
One feature of complex board games like chess is that the more skilled the players are, the more frequently the game ends with a draw. How can we explain this observation?
Since chess itself is too complex to fully analyze, letās use a simple model that captures some of the important features of the chess game: noughts & crosses (tic-tac-toe). Both chess and noughts & crosses have well-defined boards and victory conditions. Players take turns making choices from a limited selection of possible moves.
There is quite a lot going on in chess that is not captured by noughts & crosses. But because the two games share some important features, noughts & crosses can help improve our understanding of why skilled players tend to end the game with a draw.
Noughts & crosses is fun for small children. While the game between unskilled players tends to have a victor, after a bit of practice you quickly learn to reason via backward induction: you can figure out your opponentās response to your possible actions and take that into consideration before making your own move.
Once players learn to reason via backward induction, all noughts & crosses games are likely to end in a draw. In this way, noughts & crosses works as a simple model of chess, in which there are far more possible moves, but which, when played between skilled players is also likely to end in a draw.
Dealing with complexity: art and science
The primary concern of game theory is not board games like chess. Rather, its aim is to improve our understanding of interactions between people, companies, countries, animals, etc., when the actual problems are too complex to fully understand.
To do this in game theory we create very simplified models, which are called games. The creation of a useful model is both a science and an art. A good model is simple enough to allow us to fully understand the incentives motivating players. At the same time, it must capture important elements of reality, which involves creative insight and judgement to determine which elements are most relevant.
Rationality
Game theory usually assumes rationality and common knowledge of rationality. Rationality refers to players understanding the setup of the game and exercising the ability to reason.
Common knowledge of rationality is a more subtle requirement. Not only do we both have to be rational, but I have to know that you are rational. I also need a second level of knowledge: I have to know that you know that I am rational. I need a t...