Computer Games and Instruction
eBook - PDF

Computer Games and Instruction

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

Computer Games and Instruction

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Table of contents

  1. Cover
  2. Computer Games and Instruction
  3. Computer Games and Instruction
  4. Copyright Page
  5. Dedication Page
  6. CONTENTS
  7. PREFACE
  8. I: INTRODUCTION TO COMPUTER GAMES
  9. 1: INTRODUCTION
  10. 2: SEARCHING FOR THE FUN IN LEARNING
  11. 3: USING VIDEO GAMES ASEDUCATIONAL TOOLSIN HEALTHCARE
  12. 4: AFTER THE REVOLUTION
  13. 5: MULTI-USER GAMESAND LEARNING
  14. II: REVIEW OF THE LITERATURE AND REACTIONS
  15. 6: REVIEW OF RESEARCH ON COMPUTER GAMES
  16. 7: REFLECTIONS ON EMPIRICAL EVIDENCE ON GAMESAND LEARNING
  17. 8: DEVELOPING A RESEARCH AGENDA FOR EDUCATIONAL GAMES AND SIMULATIONS
  18. 9: COMMENTS ON RESEARCH COMPARING GAMES TO OTHER INSTRUCTIONAL METHODS
  19. III: COMPUTER GAME ISSUES
  20. 10: MULTIMEDIA LEARNINGAND GAMES
  21. 11: ACTION GAME PLAY ASA TOOL TO ENHANCE PERCEPTION, ATTENTION AND COGNITION
  22. 12: DEVELOPING AN ELECTRONICGAME FOR VOCABULARY LEARNING
  23. 13: INSTRUCTIONAL SUPPORTIN GAMES
  24. 14: IMPLICATIONSOF CONSTRUCTIVISM FOR THE DESIGN AND USE OF SERIOUS GAMES
  25. 15: IMPLICATIONS OF GAME USE FOR EXPLICIT INSTRUCTION
  26. 16: COST ANALYSISIN ASSESSING GAMESFOR LEARNING
  27. 17: USING COMPUTER GAMESTO TEACH ADULT LEARNERSPROBLEM SOLVING
  28. 18: GENDER AND GAMING
  29. 19: COMPUTER GAMES ANDOPPORTUNITY TO LEARN
  30. IV: EVALUATION AND SUMMING UP
  31. 20: STEALTH ASSESSMENTIN COMPUTER-BASED GAMESTO SUPPORT LEARNING
  32. 21: COMPUTER GAMES, PRESENT AND FUTURE
  33. AUTHOR IDENTIFICATION

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Yes, you can access Computer Games and Instruction by Sigmund Tobias, J. D. Fletcher in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Technology & Engineering Research & Skills. We have over one million books available in our catalogue for you to explore.