Communication Games
eBook - PDF

Communication Games

The Semiotic Foundation of Culture

  1. 317 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Communication Games

The Semiotic Foundation of Culture

About this book

Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena.

It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals.

From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies.

The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.

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Yes, you can access Communication Games by Eduardo Neiva in PDF and/or ePUB format, as well as other popular books in Languages & Linguistics & Linguistics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Acknowledgements
  2. Foreword
  3. About time
  4. The historical persistence of total ideologies
  5. A misleading alternative to total ideologies
  6. Games, the alternative
  7. Sex, selection, and culture
  8. The long road to the canonical conception of culture
  9. The common descent of nature and culture
  10. Strategies and Players
  11. Part 1 Canonical games
  12. 1. Conflict
  13. 1.1History, the speeches, and the funeral oration
  14. 1.2 Pericles’ problems
  15. 1.3 What to praise
  16. 1.4 In praise of Athenian culture
  17. 1.5 The city in crisis
  18. 1.6 The answer before dying
  19. 2. Coordination
  20. 2.1 Democracy, warfare, and the political system
  21. 2.2 The contrast of nature and conventions
  22. 2.3 To have a civic morality
  23. 2.4 Starting with signs
  24. 2.5 Exchanging signs
  25. 2.6 From signs to values
  26. 2.7 The political sign
  27. 3. Contract
  28. 3.1 Thorns in Augustine
  29. 3.2 The insufficiency of rhetoric
  30. 3.3 The importance of wisdom and happiness
  31. 3.4 The demise of the classical tradition
  32. 3.5 Undoing a labyrinth of doubts
  33. 3.6 Among digns
  34. 3.7 Which meaning?
  35. 3.8 Signs and things
  36. 3.9 Knowledge and semiosis
  37. 3.10 How and where to find the norms
  38. 3.11 The light within the heart
  39. Part 2 Ancestral games
  40. 4. Origin
  41. 4.1 The anthropological ideology
  42. 4.2 Cultural cohesion
  43. 4.3 Nature approximately
  44. 4.4 Predators and prey in interaction
  45. 4.5 Cooperation and conflict within species
  46. 4.6 Signs displayed
  47. 4.7 A natural typology of human societies
  48. 4.8 Toward sex
  49. 5. Sex, signals
  50. 5.1 The case for individuality
  51. 5.2 The case for sex
  52. 5.3 Live sex
  53. 5.4 The maintenance of sex; The fall of the virgin lesbians
  54. 5.5 Winning without winning
  55. 5.6 Choosing a mate, selecting signs
  56. 5.7 Signs in a continuously drifting world
  57. 5.8 Deceptive and honest signalling
  58. 5.9 Why not deception everywhere?
  59. 5.10 Truth without conventions
  60. Part 3 Individual games
  61. 6. Strategies
  62. 6.1 Anatomy of the game
  63. 6.2 Complex utility
  64. 6.3 Adding up to zero
  65. 6.4 Pennies for your thoughts
  66. 6.5 Ruling the game
  67. 6.6 In equilibrium
  68. 6.7 Cutting and choosing the slices of a magical pizza
  69. 7. Players
  70. 7.1 The storm blast came
  71. 7.2 A ghastly crew of uncooperative players
  72. 7.3 Serving time
  73. 7.4 Unto others
  74. 7.5 The tit-for-tat blues
  75. 7.6 Someone’s gotta give
  76. 7.7 It is not yellow; it is Chicken
  77. 7.8 Signs of asymmetry and asymmetric players
  78. 7.9 Types, tokens, and inflated signs
  79. Afterword
  80. The cause of conflict between cultures
  81. Sexualized culture
  82. The traditional fallacies of cultural semiotics
  83. The future of cultural semiotics
  84. Notes
  85. References
  86. Index