Cinema in the Digital Age
eBook - ePub
Available until 27 Jan |Learn more

Cinema in the Digital Age

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub
Available until 27 Jan |Learn more

Cinema in the Digital Age

About this book

Have digital technologies transformed cinema into a new art, or do they simply replicate and mimic analogue, film-based cinema? Newly revised and expanded to take the latest developments into account, Cinema in the Digital Age examines the fate of cinema in the wake of the digital revolution. Nicholas Rombes considers Festen (1998), The Blair Witch Project (1999), Timecode (2000), Russian Ark (2002), and The Ring (2002), among others. Haunted by their analogue pasts, these films are interested not in digital purity but rather in imperfection and mistakes—blurry or pixilated images, shaky camera work, and other elements that remind viewers of the human behind the camera.

With a new introduction and new material, this updated edition takes a fresh look at the historical and contemporary state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image, as well as how recent films such as The Social Network (2010) and The Girl with the Dragon Tattoo (2011)—both shot digitally—have disguised and erased their digital foundations. The book also explores new possibilities for writing about and theorizing film, such as randomization.

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Yes, you can access Cinema in the Digital Age by Nicholas Rombes in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Epigraphs
  5. Contents
  6. Acknowledgments
  7. Preface to the Revised Edition
  8. Preface
  9. 1. Accelerationism
  10. 2. The Adorno Paradox
  11. 3. Against Method
  12. 4. Analog/Digital Splice
  13. 5. Blood, Simple
  14. 6. Boredom and Analog Nostalgia
  15. 7. The Digital Spectacular
  16. 8. Disposable Aesthetics
  17. 9. DV Humanism
  18. 10. Filmless Films
  19. 11. Frame Dragging
  20. 12. The Ideology of the Long Take
  21. 13. Image/Text
  22. 14. Incompleteness
  23. 15. Interfaces
  24. 16. iPod Experiment
  25. 17. Ironic Mode
  26. 18. Looking at Yourself Looking
  27. 19. The Lost Underground
  28. 20. Love in the Time of Fragments
  29. 21. Media as Its Own Theory
  30. 22. Mobile Viewing
  31. 23. Moving Space in the Frame, and a Note on Film Theory
  32. 24. Natural Time
  33. 25. Nonlinear
  34. 26. Paranormal Activity 2
  35. 27. Pausing
  36. 28. Punk
  37. 29. Realism
  38. 30. Real Time
  39. 31. The Real You
  40. 32. The Reality Industrial Complex
  41. 33. Remainders
  42. 34. Sampling
  43. 35. Secondary Becomes Primary
  44. 36. Self-Deconstructing Narratives
  45. 37. Shaky Camera
  46. 38. Shoot!
  47. 39. Simultaneous Cinema
  48. 40. Small Screens
  49. 41. Target Video
  50. 42. Time, Memory
  51. 43. Time-Shifting
  52. 44. Tmesis: Skimming and Skipping
  53. 45. Undirected Films
  54. 46. Viewer Participation
  55. 47. Virtual Humanism: Part 1
  56. 48. Virtual Humanism: Part 2
  57. 49. Visible Language, Spring 1977
  58. 50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
  59. Filmography
  60. Bibliography