
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Cinema in the Digital Age
About this book
Have digital technologies transformed cinema into a new art, or do they simply replicate and mimic analogue, film-based cinema? Newly revised and expanded to take the latest developments into account, Cinema in the Digital Age examines the fate of cinema in the wake of the digital revolution. Nicholas Rombes considers Festen (1998), The Blair Witch Project (1999), Timecode (2000), Russian Ark (2002), and The Ring (2002), among others. Haunted by their analogue pasts, these films are interested not in digital purity but rather in imperfection and mistakes—blurry or pixilated images, shaky camera work, and other elements that remind viewers of the human behind the camera.
With a new introduction and new material, this updated edition takes a fresh look at the historical and contemporary state of digital cinema. It pays special attention to the ways in which nostalgia for the look and feel of analogue disrupts the aesthetics of the digital image, as well as how recent films such as The Social Network (2010) and The Girl with the Dragon Tattoo (2011)—both shot digitally—have disguised and erased their digital foundations. The book also explores new possibilities for writing about and theorizing film, such as randomization.
Frequently asked questions
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Information
Table of contents
- Cover
- Title Page
- Copyright
- Epigraphs
- Contents
- Acknowledgments
- Preface to the Revised Edition
- Preface
- 1. Accelerationism
- 2. The Adorno Paradox
- 3. Against Method
- 4. Analog/Digital Splice
- 5. Blood, Simple
- 6. Boredom and Analog Nostalgia
- 7. The Digital Spectacular
- 8. Disposable Aesthetics
- 9. DV Humanism
- 10. Filmless Films
- 11. Frame Dragging
- 12. The Ideology of the Long Take
- 13. Image/Text
- 14. Incompleteness
- 15. Interfaces
- 16. iPod Experiment
- 17. Ironic Mode
- 18. Looking at Yourself Looking
- 19. The Lost Underground
- 20. Love in the Time of Fragments
- 21. Media as Its Own Theory
- 22. Mobile Viewing
- 23. Moving Space in the Frame, and a Note on Film Theory
- 24. Natural Time
- 25. Nonlinear
- 26. Paranormal Activity 2
- 27. Pausing
- 28. Punk
- 29. Realism
- 30. Real Time
- 31. The Real You
- 32. The Reality Industrial Complex
- 33. Remainders
- 34. Sampling
- 35. Secondary Becomes Primary
- 36. Self-Deconstructing Narratives
- 37. Shaky Camera
- 38. Shoot!
- 39. Simultaneous Cinema
- 40. Small Screens
- 41. Target Video
- 42. Time, Memory
- 43. Time-Shifting
- 44. Tmesis: Skimming and Skipping
- 45. Undirected Films
- 46. Viewer Participation
- 47. Virtual Humanism: Part 1
- 48. Virtual Humanism: Part 2
- 49. Visible Language, Spring 1977
- 50. Interpreting Film Images Through Randomized Constraint: The Blue Velvet Project
- Filmography
- Bibliography