
- 256 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
About this book
Have you ever struggled to complete a design project on time? Or felt that having a tight deadline stifled your capacity for maximum creativity? If so, then this book is for you.
Within these pages, you'll find 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour to designing a paper robot in an afternoon to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate.
Creative Workshop also includes useful brainstorming techniques and wisdom from some of today's top designers. By road-testing these techniques as you attempt each challenge, you'll find new and more effective ways to solve tough design problems and bring your solutions to vibrant life.
Within these pages, you'll find 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour to designing a paper robot in an afternoon to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate.
Creative Workshop also includes useful brainstorming techniques and wisdom from some of today's top designers. By road-testing these techniques as you attempt each challenge, you'll find new and more effective ways to solve tough design problems and bring your solutions to vibrant life.
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Yes, you can access Creative Workshop by David Sherwin in PDF and/or ePUB format, as well as other popular books in Design & Design General. We have over one million books available in our catalogue for you to explore.
Information
Topic
DesignSubtopic
Design GeneralIntroduction
āDifficult situations breed astonishing results.ā
ā Jeffrey Veen
Have you ever struggled to complete a design project on time? Or felt that having a tight deadline stifled your capacity for maximum creativity? This book is for you.
Within these pages, youāll find eighty creative challenges to help you reach a breadth of innovative design solutions, in various media, within any set time period. By completing these challenges, youāll round out your skills by exploring projects along the full continuum of design disciplines, from the bread and butter of branding and collateral to the wild world of advertising to the user-centered practices of creating interactive projects. Along the way, weāll take brief forays into wayfinding, editorial design, video and motion graphics, and many other areas of our continually expanding practice.
To aid you in conquering these challenges, Iāll provide useful brainstorming techniques and strategies for success. By road-testing these techniques as you attempt each challenge, youāll find new and more effective ways of solving tough design problems and bringing your solutions to life.
BECOMING MORE CREATIVE TAKES PRACTICE
Designers are often encouraged to bluff their way through unfamiliar deliverables in order to bootstrap their way toward a stable career, and my experience was no different. My first decade as a designer was humbling. A typical day in the life looked like this:
Two fresh logo sketches for your new wine bar by tomorrow? Catalog cover designs for your cruise lineās venture into South America? Home and secondary page user interface examples for a technology consulting web site by Friday? No problem. Iāll figure things out before I collapse on my keyboard, exhausted, at 2:00 A.M.
During those years in the trenches, I discovered that:
Failure is a necessary component of creativity.
Well-seasoned designers understand that resilience in the face of repeated failure is the only path to success. Improving as a designer requires us to consciously choose to explore novel territory as part of our daily work. David Kelley from IDEO calls this āenlightened trial and error,ā and it is the best way to seek out a great result that fulfills your clientās business need.
Process is more important than the final product.
As architect Matthew Frederick notes, āBeing process-oriented, not product-driven, is the most important and difficult skill for a designer to develop.ā Being aware of your working process as a designer and reshaping it to fit the problem presented to you is a lifelong practice that will define your career. However, donāt forget what Mark Rolston of frog design says:
Topics Covered in This Book
Trying these eighty challenges will take you on a trip through most of todayās prominent design disciplines. Theyāre organized into the following categories:
FOUNDATION SKILLS
copywriting
design history
grid systems
illustration
paper engineering
photography
physical prototyping
research
typography
WORK DISCIPLINES
Advertising and Marketing
guerrilla tactics
online ads
out of home ads
print ads
posters
TV commercials
Branding
annual reports
collateral
identity development
product packaging
Editorial and Film
book covers
magazine layout
music packaging
film posters
Interactive Media
information architecture
interaction storyboarding
user interface design
Product Design
Store Design and Wayfinding
environmental graphics
retail store experiences
trade show booths
wayfinding
Type Design
Video and Motion Graphics
hand animation
storyboarding
āPlans are no substitute for the real thing⦠Process is a means to an end. Our purpose is to create.ā
Rote repetition rarely leads to deep design intuition.
Your design process consists of the living, breathing flow of actions that you takeāsome conscious, some unconsciousāas part of solving a client problem. As you repeat similar types of design projects, you become more proficient in identifying which of these actions lead to a well-designed result. But we radically improve our skills when we are forced outside of our comfort zone and asked to solve problems that seem foreign, or use tools or methods that seem alien to us.
Youāll never have enough time to work on a paid client project.
Having less time to work on a project can lead to more creative results, if youāre smart about how you use that time. We often expend a good part of our projects bemoaning our lack of time to solve a client problem, rather than fully using our time to confront it. Deadlines come fast and furious, no matter whether you are a solo designer, work in-house at a company or have a role at a design firm or creative agency. Client deliverables will always verge outside your areas of expertise. A designerās career is more like a marathon than a series of sprints, and maintaining a productive, yet creative pace is the only way youāll stay sane.
Designers become more creative by learning to access their intuition.
We become better designers when our design skills are grounded in intuition. One of my favorite designers, Paul Rand, said, āThe fundamental skill [of a designer] is talent. Talent is a rare commodity. Itās all intuition. And you canāt teach intuition.ā Thatās true. You canāt teach intuition in a classroom lecture. But you can become more intuitive by solving wildly divergent design problems in a disciplined manner.
UNDER CONSTRAINTS, CREATIVITY THRIVES
Completing the eighty challenges in this book and abiding by the unique constraints of each design problem will force you to confront your inner critic and improve your working habits in order to keep the pace, as well as develop a clearer sense of how to access your design intuition in the pursuit of more meaningful design concepts and visual executions. It will also teach you to embrace failure as part of your working process, and to become more confident in your capacity to create meaningful designs in any time frame.
These are worthwhile goals for anyone seeking a long-term career in design. Rather than being endlessly driven by the fear that you may not have enough talent to be the next über-designer of the century, you can be confident that you have the necessary skills to solve a greater breadth of design problems.
HOW TO COMPLETE A CHALLENGE
Getting Started
Before diving into solving a challenge, read it carefully. Theyāve been crafted to test your design skills regarding everything from visual aesthetics to nuanced business strategy to product innovation. You may need to conduct research before you can complete the challenges in the last third of the book.

What Tools Will You Use?
Here are some of the tools you can use when executing these creative challenges:
PRODUCTION TOOLS
black marker
colored markers and pencils
colored paper
craft knife
cutting mat
glue
needle and thread
pencils
ruler
tracing paper
transparent tape
DIGITAL TOOLS
digital camera or mobile device
visual design software, such as
Adobe Creative Suite
About the Time Limit
Each challenge includes a time limit for how long you can spend on idea generation. Within this time limit, you should be exploring a range of ideas with pencil sketches. Working with pencil and paper is the fastest way to land on a direction for a com...
Table of contents
- Cover Page
- Title Page
- Copyright
- Contents
- INTRODUCTION
- FOUNDATION
- 01: Hello, My Name Is
- 02: Easy as ABC
- 03: Time Machine
- 04: One Line Logo
- 05: Iām Drawing a Blank
- 06: Mr. Blue
- 07: Gridlocked
- 08: Spray Paint Wars
- 09: Tragic Sans
- 10: Grungevetica
- 11: Future Penmanship
- 12: Strange Chemistry
- 13: Three in One
- 14: 10 x 10
- EXECUTION
- 15: Sixty-Second Deadline
- 16: Hey, You Made That Up!
- 17: Free Association
- 18: Iām Feeling Really, Really Lucky
- 19: It Sounds Better on Vinyl
- 20: Storybook Ending
- 21: Dead Philosphers Rock
- 22: Opposites Attract
- 23: Book Report
- 24: He Shaves, She Shaves
- 25: Totally Cereal
- 26: Imaginary Film
- 27: Creature Feature
- 28: Ten-Second Film Festival
- 29: Iāve Got a Golden Ticket
- 30: Flapping in the Wind
- 31: Going to Seed
- 32: Sell Me a Bridge
- 33: Letās Take a Nap
- MATERIALITY
- 34: Type Face
- 35: Lick It Good
- 36: Never Tear Us Apart
- 37: Trompe LāOh Wow
- 38: I Heart Plaid Candles
- 39: Outdoor Wedding
- 40: Crane Promotion
- 41: Just My Prototype
- 42: Reduce, Reuse, Redecorate
- 43: Printed and Sewn
- 44: Record Store Puppet Theater
- INSTRUCTION
- 45: Robot Army Mail-Order Kit
- 46: Poster by Numbers
- 47: Seeing What Sticks
- 48: Check Me Out
- 49: The Game of Sustainability
- OBSERVATION
- 50: Patience, Grasshopper
- 51: Tour de Home
- 52: Wacky Vendo
- 53: Excuse Me, Iām Lost
- 54: Thinking Outside the Wrist
- INNOVATION
- 55: CD, LP, EP, DP
- 56: iPhone Americana
- 57: Biodegradable Backyard
- 58: More Is Less
- 59: Veni, Vidi, Vino
- 60: E.V.O.O. to Go
- 61: TechnoYoga
- 62: I Think, Therefore I Shop
- 63: Ready When You Are
- 64: Letās Dish
- 65: Listen Up, Write It Off
- INTERPRETATION
- 66: Iād Buy That For a Dollar
- 67: Whatās in Store?
- 68: Urban Diapers
- 69: Out of Gamut
- 70: Future-Casting
- 71: This Is for Your Health
- 72: Paper, Plastic, Glass, Vapor
- 73: Free Tibet Blog
- 74: Blinded by the Light
- 75: Touch Screen of Deaf Rock
- 76: Sniff Test
- 77: Can You Hear Me Now?
- 78: Bending Geography
- 79: What Do I Know?
- 80: Well, in My Book
- ACKNOWLEDGMENTS
- RESOURCES