Creative Workshop
eBook - ePub

Creative Workshop

80 Challenges to Sharpen Your Design Skills

  1. 256 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Creative Workshop

80 Challenges to Sharpen Your Design Skills

About this book

Have you ever struggled to complete a design project on time? Or felt that having a tight deadline stifled your capacity for maximum creativity? If so, then this book is for you.

Within these pages, you'll find 80 creative challenges that will help you achieve a breadth of stronger design solutions, in various media, within any set time period. Exercises range from creating a typeface in an hour to designing a paper robot in an afternoon to designing web pages and other interactive experiences. Each exercise includes compelling visual solutions from other designers and background stories to help you increase your capacity to innovate.

Creative Workshop also includes useful brainstorming techniques and wisdom from some of today's top designers. By road-testing these techniques as you attempt each challenge, you'll find new and more effective ways to solve tough design problems and bring your solutions to vibrant life.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Creative Workshop by David Sherwin in PDF and/or ePUB format, as well as other popular books in Design & Design General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
HOW Books
Year
2010
eBook ISBN
9781440319402
Introduction
ā€œDifficult situations breed astonishing results.ā€
— Jeffrey Veen
Have you ever struggled to complete a design project on time? Or felt that having a tight deadline stifled your capacity for maximum creativity? This book is for you.
Within these pages, you’ll find eighty creative challenges to help you reach a breadth of innovative design solutions, in various media, within any set time period. By completing these challenges, you’ll round out your skills by exploring projects along the full continuum of design disciplines, from the bread and butter of branding and collateral to the wild world of advertising to the user-centered practices of creating interactive projects. Along the way, we’ll take brief forays into wayfinding, editorial design, video and motion graphics, and many other areas of our continually expanding practice.
To aid you in conquering these challenges, I’ll provide useful brainstorming techniques and strategies for success. By road-testing these techniques as you attempt each challenge, you’ll find new and more effective ways of solving tough design problems and bringing your solutions to life.
BECOMING MORE CREATIVE TAKES PRACTICE
Designers are often encouraged to bluff their way through unfamiliar deliverables in order to bootstrap their way toward a stable career, and my experience was no different. My first decade as a designer was humbling. A typical day in the life looked like this:
Two fresh logo sketches for your new wine bar by tomorrow? Catalog cover designs for your cruise line’s venture into South America? Home and secondary page user interface examples for a technology consulting web site by Friday? No problem. I’ll figure things out before I collapse on my keyboard, exhausted, at 2:00 A.M.
During those years in the trenches, I discovered that:
Failure is a necessary component of creativity.
Well-seasoned designers understand that resilience in the face of repeated failure is the only path to success. Improving as a designer requires us to consciously choose to explore novel territory as part of our daily work. David Kelley from IDEO calls this ā€œenlightened trial and error,ā€ and it is the best way to seek out a great result that fulfills your client’s business need.
Process is more important than the final product.
As architect Matthew Frederick notes, ā€œBeing process-oriented, not product-driven, is the most important and difficult skill for a designer to develop.ā€ Being aware of your working process as a designer and reshaping it to fit the problem presented to you is a lifelong practice that will define your career. However, don’t forget what Mark Rolston of frog design says:
Topics Covered in This Book
Trying these eighty challenges will take you on a trip through most of today’s prominent design disciplines. They’re organized into the following categories:
FOUNDATION SKILLS
copywriting
design history
grid systems
illustration
paper engineering
photography
physical prototyping
research
typography
WORK DISCIPLINES
Advertising and Marketing
guerrilla tactics
online ads
out of home ads
print ads
posters
TV commercials
Branding
annual reports
collateral
identity development
product packaging
Editorial and Film
book covers
magazine layout
music packaging
film posters
Interactive Media
information architecture
interaction storyboarding
user interface design
Product Design
Store Design and Wayfinding
environmental graphics
retail store experiences
trade show booths
wayfinding
Type Design
Video and Motion Graphics
hand animation
storyboarding
ā€œPlans are no substitute for the real thing… Process is a means to an end. Our purpose is to create.ā€
Rote repetition rarely leads to deep design intuition.
Your design process consists of the living, breathing flow of actions that you take—some conscious, some unconscious—as part of solving a client problem. As you repeat similar types of design projects, you become more proficient in identifying which of these actions lead to a well-designed result. But we radically improve our skills when we are forced outside of our comfort zone and asked to solve problems that seem foreign, or use tools or methods that seem alien to us.
You’ll never have enough time to work on a paid client project.
Having less time to work on a project can lead to more creative results, if you’re smart about how you use that time. We often expend a good part of our projects bemoaning our lack of time to solve a client problem, rather than fully using our time to confront it. Deadlines come fast and furious, no matter whether you are a solo designer, work in-house at a company or have a role at a design firm or creative agency. Client deliverables will always verge outside your areas of expertise. A designer’s career is more like a marathon than a series of sprints, and maintaining a productive, yet creative pace is the only way you’ll stay sane.
Designers become more creative by learning to access their intuition.
We become better designers when our design skills are grounded in intuition. One of my favorite designers, Paul Rand, said, ā€œThe fundamental skill [of a designer] is talent. Talent is a rare commodity. It’s all intuition. And you can’t teach intuition.ā€ That’s true. You can’t teach intuition in a classroom lecture. But you can become more intuitive by solving wildly divergent design problems in a disciplined manner.
UNDER CONSTRAINTS, CREATIVITY THRIVES
Completing the eighty challenges in this book and abiding by the unique constraints of each design problem will force you to confront your inner critic and improve your working habits in order to keep the pace, as well as develop a clearer sense of how to access your design intuition in the pursuit of more meaningful design concepts and visual executions. It will also teach you to embrace failure as part of your working process, and to become more confident in your capacity to create meaningful designs in any time frame.
These are worthwhile goals for anyone seeking a long-term career in design. Rather than being endlessly driven by the fear that you may not have enough talent to be the next über-designer of the century, you can be confident that you have the necessary skills to solve a greater breadth of design problems.
HOW TO COMPLETE A CHALLENGE
Getting Started
Before diving into solving a challenge, read it carefully. They’ve been crafted to test your design skills regarding everything from visual aesthetics to nuanced business strategy to product innovation. You may need to conduct research before you can complete the challenges in the last third of the book.
9781600617973_0012_001
What Tools Will You Use?
Here are some of the tools you can use when executing these creative challenges:
PRODUCTION TOOLS
black marker
colored markers and pencils
colored paper
craft knife
cutting mat
glue
needle and thread
pencils
ruler
tracing paper
transparent tape
DIGITAL TOOLS
digital camera or mobile device
visual design software, such as
Adobe Creative Suite
About the Time Limit
Each challenge includes a time limit for how long you can spend on idea generation. Within this time limit, you should be exploring a range of ideas with pencil sketches. Working with pencil and paper is the fastest way to land on a direction for a com...

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Contents
  5. INTRODUCTION
  6. FOUNDATION
  7. 01: Hello, My Name Is
  8. 02: Easy as ABC
  9. 03: Time Machine
  10. 04: One Line Logo
  11. 05: I’m Drawing a Blank
  12. 06: Mr. Blue
  13. 07: Gridlocked
  14. 08: Spray Paint Wars
  15. 09: Tragic Sans
  16. 10: Grungevetica
  17. 11: Future Penmanship
  18. 12: Strange Chemistry
  19. 13: Three in One
  20. 14: 10 x 10
  21. EXECUTION
  22. 15: Sixty-Second Deadline
  23. 16: Hey, You Made That Up!
  24. 17: Free Association
  25. 18: I’m Feeling Really, Really Lucky
  26. 19: It Sounds Better on Vinyl
  27. 20: Storybook Ending
  28. 21: Dead Philosphers Rock
  29. 22: Opposites Attract
  30. 23: Book Report
  31. 24: He Shaves, She Shaves
  32. 25: Totally Cereal
  33. 26: Imaginary Film
  34. 27: Creature Feature
  35. 28: Ten-Second Film Festival
  36. 29: I’ve Got a Golden Ticket
  37. 30: Flapping in the Wind
  38. 31: Going to Seed
  39. 32: Sell Me a Bridge
  40. 33: Let’s Take a Nap
  41. MATERIALITY
  42. 34: Type Face
  43. 35: Lick It Good
  44. 36: Never Tear Us Apart
  45. 37: Trompe L’Oh Wow
  46. 38: I Heart Plaid Candles
  47. 39: Outdoor Wedding
  48. 40: Crane Promotion
  49. 41: Just My Prototype
  50. 42: Reduce, Reuse, Redecorate
  51. 43: Printed and Sewn
  52. 44: Record Store Puppet Theater
  53. INSTRUCTION
  54. 45: Robot Army Mail-Order Kit
  55. 46: Poster by Numbers
  56. 47: Seeing What Sticks
  57. 48: Check Me Out
  58. 49: The Game of Sustainability
  59. OBSERVATION
  60. 50: Patience, Grasshopper
  61. 51: Tour de Home
  62. 52: Wacky Vendo
  63. 53: Excuse Me, I’m Lost
  64. 54: Thinking Outside the Wrist
  65. INNOVATION
  66. 55: CD, LP, EP, DP
  67. 56: iPhone Americana
  68. 57: Biodegradable Backyard
  69. 58: More Is Less
  70. 59: Veni, Vidi, Vino
  71. 60: E.V.O.O. to Go
  72. 61: TechnoYoga
  73. 62: I Think, Therefore I Shop
  74. 63: Ready When You Are
  75. 64: Let’s Dish
  76. 65: Listen Up, Write It Off
  77. INTERPRETATION
  78. 66: I’d Buy That For a Dollar
  79. 67: What’s in Store?
  80. 68: Urban Diapers
  81. 69: Out of Gamut
  82. 70: Future-Casting
  83. 71: This Is for Your Health
  84. 72: Paper, Plastic, Glass, Vapor
  85. 73: Free Tibet Blog
  86. 74: Blinded by the Light
  87. 75: Touch Screen of Deaf Rock
  88. 76: Sniff Test
  89. 77: Can You Hear Me Now?
  90. 78: Bending Geography
  91. 79: What Do I Know?
  92. 80: Well, in My Book
  93. ACKNOWLEDGMENTS
  94. RESOURCES