
- 296 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.
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Information
Table of contents
- FC
- Halftitle
- Title
- Contents
- Acknowledgements
- IntroductionâOlga Goriunova
- 1Â Â Technology, Logistics and Logic: Rethinking the Problem of Fun in SoftwareâAndrew Goffey
- 2Â Â Bend Sinister: Monstrosity and Normative Effect in Computational PracticeâSimon Yuill
- 3Â Â Always One Bit More, Computing and the Experience of AmbiguityâMatthew Fuller
- 4Â Â Do Algorithms Have Fun? On Completion, Indeterminacy and Autonomy in ComputationâLuciana Parisi and M. Beatrice Fazi
- 5Â Â useR!: Aggression, Alterity and Unbound Affects in Statistical ProgrammingâAdrian Mackenzie
- 6Â Â Do (not) Repeat YourselfâMichael Murtaugh
- 7Â Â Not Just for FunâGeoff Cox and Alex McLean
- 8Â Â Fun is a Battlefield: Software between Enjoyment and ObsessionâWendy Hui Kyong Chun and Andrew Lison
- 9Â Â Monopoly and the Logic of Sensation in Spacewar!âChristian Ulrik Andersen
- 10Â Â Human-computer Interaction, a Sci-fi Discipline?âBrigitte Kaltenbacher
- 11Â Â A Fun Aesthetic and ArtâAnnet Dekker
- 12Â Â Material Imagination: On the Avant-gardes, Time and ComputationâOlga Goriunova
- Notes on Contributors
- Index
- Copyright