
- 192 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Playback – A Genealogy of 1980s British Videogames
About this book
Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries. Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.
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Information
Table of contents
- Cover
- Half-Title
- Title
- Dedication
- Contents
- Acknowledgements
- 1 Loading . . .
- 2 Home and Away: The International Context of UK Videogames of the 1980s
- 3 Back to the Future: The UK Gaming Field of the 1980s
- 4 Coding, Copying and Cracking: Bedroom Cultures
- 5 Deeper Underground: Inside the Arcaves
- 6 Format(ive) Wars: Building an Industry
- 7 The Politics of British Videogames in the 1980s
- 8 Continue?
- References
- Index
- Copyright