An Object-Oriented Approach to Programming Logic and Design
eBook - PDF

An Object-Oriented Approach to Programming Logic and Design

  1. English
  2. PDF
  3. Available on iOS & Android
eBook - PDF

An Object-Oriented Approach to Programming Logic and Design

About this book

Discover this effective guide to developing object-oriented program logic with AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN, 4E. This text takes a unique, language-independent approach to ensure you develop a strong foundation in traditional programming principles and object-oriented concepts before learning the details of a specific programming language. The author presents object-oriented programming terminology without highly technical language, making the book easily understandable even if you have no previous programming experience. Common business examples clearly illustrate key points. The book begins with a strong object-oriented focus that is clearly presented throughout updated carefully crafted chapters. A wealth of updated programming exercises in every chapter provide diverse practice opportunities, while new Video Lessons by the author clarify and expand on key topics. Use this book alone or with a language-specific companion text that emphasizes C++, Java or Visual Basic for the solid introduction to object-oriented programming logic you need for success.

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Yes, you can access An Object-Oriented Approach to Programming Logic and Design by Joyce Farrell in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Brief Contents
  2. Contents
  3. Preface
  4. Features
  5. Assessment
  6. Ch 1: An Overview of Computer Programming
  7. Ch 2: Applications and Data
  8. Ch 3: Making Decisions
  9. Ch 4: Looping
  10. Ch 5: Arrays
  11. Ch 6: Using Methods
  12. Ch 7: Object-Oriented Programming Concepts
  13. Ch 8: More Object Concepts
  14. Ch 9: Event-Driven Programming with Graphical User Interfaces
  15. Ch 10: Exception Handling
  16. Ch 11: System Modeling with the UML
  17. Ch 12: Manipulating Larger Quantities of Data
  18. Appendix A: Conventions in This Book
  19. Appendix B: Flowchart Symbols
  20. Appendix C: Understanding Numbering Systems and Computer Codes
  21. Appendix D: Structure
  22. Glossary
  23. Index