Alice 3 in Action with Java™
About this book
This 14-chapter text uses a combination of Alice 3 and pure Java to introduce beginning students to object-oriented (OO) programming concepts. Originally developed to eliminate barriers that have traditionally prevented many students from successfully learning to program, Alice 3, the latest release, makes it easy to build 3D animations using models from the popular Sims™ games, while eliminating syntax errors. The text employs a "spiral" pedagogical approach: the first six chapters use Alice's innovative drag-and-drop environment to introduce OO concepts through the medium of computer animation, while the final eight chapters use pure Java to revisit and expand on those same concepts. The text introduces core programming topics--including objects, classes, methods, variables, parameters, control structures, inheritance, and data structures--using the visually stimulating context of 3D animation to ensure that students are both motivated and prepared to continue their studies in Computer Science.
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Information
Table of contents
- Cover
- IFC
- Title
- Statement
- Copyright
- Contents
- Preface
- Dedication
- Ch 1: Getting Started with Alice
- Ch 2: Methods
- Ch 3: Variables and Expressions
- Ch 4: Flow Control
- Ch 5: Arrays
- Ch 6: Events
- Ch 7: From Alice to Java
- Ch 8: Types and Expressions
- Ch 9: Methods
- Ch 10: Flow Control in Java
- Ch 11: Files and Exceptions
- Ch 12: Arrays and Lists in Java
- Ch 13: Object-Oriented Programming
- Ch 14: Events and GUIs
- Appendix A: Alice Standard Procedures and Functions
- Appendix B: Recursion
- Appendix C: The Alice Class Hierarchy
- Appendix D: Java Keywords
- Appendix E: Unicode Basic Latin Character Set
- Appendix F: The Alice Plugin for NetBeans
- Index
- IBC
