Real-Time 3D Graphics with WebGL 2
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
Farhad Ghayour, Diego Cantor
- 500 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Real-Time 3D Graphics with WebGL 2
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
Farhad Ghayour, Diego Cantor
About This Book
A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more
Key Features
- Create visually stunning, high-performance 3D applications for the web with WebGL 2
- A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
- Unlock a variety of new and advanced features offered in WebGL 2
Book Description
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.
What you will learn
- Understand the rendering pipeline provided in WebGL
- Build and render 3D objects with WebGL
- Develop lights using shaders, 3D math, and the physics of light reflection
- Create a camera and use it to navigate a 3D scene
- Use texturing, lighting, and shading techniques to render realistic 3D scenes
- Implement object selection and interaction in a 3D scene
- Cover advanced techniques for creating immersive and compelling scenes
- Learn new and advanced features offered in WebGL 2
Who this book is for
This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Frequently asked questions
Information
Rendering
- Understand how WebGL defines and processes geometric information
- Discuss the relevant API methods that relate to geometry manipulation
- Examine why and how to use JavaScript Object Notation (JSON) to define, store, and load complex geometries
- Continue our analysis of WebGL as a state machine to describe the attributes that are relevant to geometry manipulation that can be set and retrieved
- Experiment with creating and loading different geometry models
WebGL Rendering Pipeline
GLSL is an acronym for the official OpenGL Shading Language. GLSL is a C/C++-like, high-level programming language for several parts of the graphic card. With GLSL, you can code short programs, called shaders, which are executed on the GPU. For more information, please check out https://en.wikipedia.org/wiki/OpenGL_Shading_Language.