Handbook Of Software Engineering And Knowledge Engineering, Vol 2: Emerging Technologies
eBook - PDF

Handbook Of Software Engineering And Knowledge Engineering, Vol 2: Emerging Technologies

Volume II: Emerging Technologies

  1. 808 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Handbook Of Software Engineering And Knowledge Engineering, Vol 2: Emerging Technologies

Volume II: Emerging Technologies

About this book

This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.

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Yes, you can access Handbook Of Software Engineering And Knowledge Engineering, Vol 2: Emerging Technologies by Shi-kuo Chang in PDF and/or ePUB format, as well as other popular books in Computer Science & Artificial Intelligence (AI) & Semantics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. CONTENTS
  2. PREFACE
  3. MULTIMEDIA SOFTWARE ENGINEERING
  4. OBJECT-ORIENTED MODELING OF MULTIMEDIA APPLICATIONS
  5. EXPLOITING VISUAL LANGUAGES IN SOFTWARE ENGINEERING
  6. SOFTWARE ENGINEERING FOR VISUAL PROGRAMMING LANGUAGES
  7. EVALUATION ISSUES FOR VISUAL PROGRAMMING LANGUAGES
  8. VISUAL PARALLEL PROGRAMMING
  9. SYSTEM AND SOFTWARE VISUALISATION
  10. SITUATED COMPUTING: A PARADIGM TO ENHANCE THE MOBILE USER’S INTERACTION
  11. WEB ENGINEERING: MODELS AND METHODOLOGIES FOR THE DESIGN OF HYPERMEDIA APPLICATIONS
  12. VISUALIZATION OF KNOWLEDGE STRUCTURES
  13. FORMAL DESCRIPTION TECHNIQUES
  14. SOFTWARE SPECIFICATION & DESIGN METHODS AND METHOD ENGINEERING
  15. COMPONENT-BASED SOFTWARE ENGINEERING
  16. SOFTWARE COST ESTIMATION
  17. DATA MODEL METRICS
  18. HOW MANY TESTS ARE ENOUGH?
  19. VERIFICATION AND VALIDATION
  20. UNCERTAINTY MANAGEMENT
  21. SOFTWARE PROJECT MANAGEMENT
  22. REVERSE ENGINEERING
  23. SYNCHRONIZING INTERACTIVE WEB DOCUMENTS WITH FD-JAVA CONSTRAINTS
  24. VERSIONS OF PROGRAM INTEGRATION
  25. A SURVEY OF SOFTWARE INSPECTION TECHNOLOGIES
  26. SE/KE REUSE RESEARCH: COMMON THEMES AND EMPIRICAL RESULTS
  27. SUPPORTING SOFTWARE PROCESSES USING KNOWLEDGE MANAGEMENT
  28. KNOWLEDGE ELICITATION: THE STATE OF THE ART
  29. NONMONOTONIC REASONING AND CONSISTENCY MANAGEMENT IN SOFTWARE ENGINEERING
  30. SOFTWARE PATTERNS
  31. APPLICATION OF KNOWLEDGE-BASED SYSTEMS FOR SUPERVISION AND CONTROL OF MACHINING PROCESSES
  32. NEW PARADIGM FOR DEVELOPING EVOLUTIONARY SOFTWARE TO SUPPORT E-BUSINESS
  33. A SURVEY OF SYSTEM-LEVEL DESIGN NOTATIONS FOR EMBEDDED SYSTEMS
  34. AGENT-ORIENTED SOFTWARE CONSTRUCTION WITH UML
  35. IMPROVING UML DESIGNS USING AUTOMATIC DESIGN PATTERN DETECTION
  36. INDEX